Tone.js/Tone/core/Master.js

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define(["Tone/core/Tone"], function(Tone){
"use strict";
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/**
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* @class A single master output.
* adds toMaster to Tone
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*
* @constructor
* @extends {Tone}
*/
var Master = function(){
//extend audio unit
Tone.call(this);
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/**
* put a hard limiter on the output so we don't blow any eardrums
*
* @type {DynamicsCompressorNode}
*/
this.limiter = this.context.createDynamicsCompressor();
this.limiter.threshold.value = 0;
this.limiter.ratio.value = 20;
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//connect it up
this.chain(this.input, this.limiter, this.output, this.context.destination);
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};
Tone.extend(Master);
/**
* mute the output
* @param {boolean} muted
*/
Master.prototype.mute = function(muted){
muted = this.defaultArg(muted, true);
if (muted){
this.output.gain.value = 0;
} else {
this.output.gain.value = 1;
}
};
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/**
* @param {number} value
* @param {Tone.Time=} fadeTime (optional) time it takes to reach the value
*/
Master.prototype.setVolume = function(value, fadeTime){
var now = this.now();
if (fadeTime){
var currentVolume = this.output.gain.value;
this.output.gain.cancelScheduledValues(now);
this.output.gain.setValueAtTime(currentVolume, now);
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this.output.gain.linearRampToValueAtTime(value, now + this.toSeconds(fadeTime));
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} else {
this.output.gain.setValueAtTime(value, now);
}
};
///////////////////////////////////////////////////////////////////////////
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// AUGMENT TONE's PROTOTYPE
///////////////////////////////////////////////////////////////////////////
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/**
* connect 'this' to the master output
*/
Tone.prototype.toMaster = function(){
this.connect(Tone.Master);
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};
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/**
* Also augment AudioNode's prototype to include toMaster
* as a convenience
*/
AudioNode.prototype.toMaster = function(){
this.connect(Tone.Master);
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};
Tone.Master = new Master();
/**
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* initialize the module and listen for new audio contexts
*/
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Tone._initAudioContext(function(){
//a single master output
Master.call(Tone.Master);
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});
return Tone.Master;
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});