Tone.js/examples/events.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
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<title>Events</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
<script src="../build/Tone.js"></script>
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<script src="./js/tonejs-ui.js"></script>
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</head>
<body>
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<tone-example>
<tone-explanation label="Events">
Tone's Event classes (<a href="https://tonejs.github.io/docs/Event">Tone.Event</a>,
<a href="https://tonejs.github.io/docs/Loop">Tone.Loop</a>,
<a href="https://tonejs.github.io/docs/Part">Tone.Part</a> and
<a href="https://tonejs.github.io/docs/Sequence">Tone.Sequence</a>)
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simplify scheduling events along the Transport. Each class abstracts away calls to
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<a href="https://tonejs.github.io/docs/Transport.schedule">Transport.schedule</a> or
<a href="https://tonejs.github.io/docs/Transport.scheduleRepeat">scheduleRepeat</a>
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and lets you create precise, rhythmic events which are startable, stoppable and loopable.
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</tone-explanation>
<tone-content>
<tone-play-toggle></tone-play-toggle>
</tone-content>
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<tone-drawer>
<tone-membrane-synth collapsed label="Kick"></tone-membrane-synth>
<tone-noise-synth collapsed label="Snare"></tone-noise-synth>
<tone-mono-synth collapsed label="Bass"></tone-mono-synth>
<tone-synth collapsed polyphonic label="Keys"></tone-synth>
</tone-drawer>
</tone-example>
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<script type="text/javascript">
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/*
KICK
*/
var kick = new Tone.MembraneSynth({
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"envelope" : {
"sustain" : 0,
"attack" : 0.02,
"decay" : 0.8
},
"octaves" : 10
}).toMaster();
var kickPart = new Tone.Loop(function(time){
kick.triggerAttackRelease("C2", "8n", time);
}, "2n").start(0);
/*
SNARE
*/
var snare = new Tone.NoiseSynth({
"volume" : -5,
"envelope" : {
"attack" : 0.001,
"decay" : 0.2,
"sustain" : 0
},
"filterEnvelope" : {
"attack" : 0.001,
"decay" : 0.1,
"sustain" : 0
}
}).toMaster();
var snarePart = new Tone.Loop(function(time){
snare.triggerAttack(time);
}, "2n").start("4n");
/**
* PIANO
*/
var piano = new Tone.PolySynth(4, Tone.Synth, {
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"volume" : -8,
"oscillator" : {
"partials" : [1, 2, 1],
},
"portamento" : 0.05
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}).toMaster();
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var cChord = ["C4", "E4", "G4", "B4"];
var dChord = ["D4", "F4", "A4", "C5"];
var gChord = ["B3", "D4", "E4", "A4"];
var pianoPart = new Tone.Part(function(time, chord){
piano.triggerAttackRelease(chord, "8n", time);
}, [["0:0:2", cChord], ["0:1", cChord], ["0:1:3", dChord], ["0:2:2", cChord], ["0:3", cChord], ["0:3:2", gChord]]).start("2m");
pianoPart.loop = true;
pianoPart.loopEnd = "1m";
pianoPart.humanize = true;
/*
BASS
*/
var bass = new Tone.MonoSynth({
"volume" : -10,
"envelope" : {
"attack" : 0.1,
"decay" : 0.3,
"release" : 2,
},
"filterEnvelope" : {
"attack" : 0.001,
"decay" : 0.01,
"sustain" : 0.5,
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"baseFrequency" : 200,
"octaves" : 2.6
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}
}).toMaster();
var bassPart = new Tone.Sequence(function(time, note){
bass.triggerAttackRelease(note, "16n", time);
}, ["C2", ["C3", ["C3", "D2"]], "E2", ["D2", "A1"]]).start(0);
bassPart.probability = 0.9;
//set the transport
Tone.Transport.bpm.value = 90;
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//bind the interface
document.querySelector("tone-play-toggle").bind(Tone.Transport);
document.querySelector("tone-membrane-synth").bind(kick);
document.querySelector("tone-mono-synth").bind(bass);
document.querySelector("tone-synth").bind(piano);
document.querySelector("tone-noise-synth").bind(snare);
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</script>
</body>
</html>