2014-11-30 03:03:28 +00:00
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define(["Tone/core/Tone", "Tone/component/AmplitudeEnvelope", "Tone/component/ScaledEnvelope",
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"Tone/source/Noise", "Tone/signal/Signal", "Tone/component/Filter", "Tone/instrument/Instrument"],
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function(Tone){
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"use strict";
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/**
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* @class the NoiseSynth is a single oscillator, monophonic synthesizer
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* with a filter, and two envelopes (on the filter and the amplitude)
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*
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* @constructor
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* @extends {Tone.Instrument}
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* @param {Object} options the options available for the synth
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* see defaults below
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*/
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Tone.NoiseSynth = function(options){
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//get the defaults
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options = this.defaultArg(options, Tone.NoiseSynth.defaults);
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Tone.Instrument.call(this);
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/**
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* the noise source
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* @type {Tone.Noise}
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*/
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this.noise = new Tone.Noise();
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/**
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* the filter
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* @type {Tone.Filter}
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*/
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this.filter = new Tone.Filter(options.filter);
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/**
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* the filter envelope
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* @type {Tone.Envelope}
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*/
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this.filterEnvelope = new Tone.ScaledEnvelope(options.filterEnvelope);
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/**
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* the amplitude envelope
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* @type {Tone.Envelope}
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*/
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this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
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//connect the noise to the output
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2014-12-01 02:32:09 +00:00
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this.noise.chain(this.filter, this.envelope, this.output);
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2014-11-30 03:03:28 +00:00
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//start the noise
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this.noise.start();
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//connect the filter envelope
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this.filterEnvelope.connect(this.filter.frequency);
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};
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Tone.extend(Tone.NoiseSynth, Tone.Instrument);
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/**
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* @const
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* @static
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* @type {Object}
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*/
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Tone.NoiseSynth.defaults = {
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"noise" : {
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"type" : "white"
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},
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"filter" : {
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"Q" : 6,
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"type" : "highpass",
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"rolloff" : -24
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},
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"envelope" : {
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"attack" : 0.005,
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"decay" : 0.1,
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"sustain" : 0.0,
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},
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"filterEnvelope" : {
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"attack" : 0.06,
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"decay" : 0.2,
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"sustain" : 0,
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"release" : 2,
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"min" : 20,
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"max" : 4000,
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"exponent" : 2
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}
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};
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/**
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* start the attack portion of the envelope
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* @param {Tone.Time=} [time=now] the time the attack should start
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* @param {number=} velocity the velocity of the note (0-1)
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*/
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Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){
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//the envelopes
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this.envelope.triggerAttack(time, velocity);
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this.filterEnvelope.triggerAttack(time);
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};
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/**
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* start the release portion of the envelope
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* @param {Tone.Time=} [time=now] the time the release should start
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*/
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Tone.NoiseSynth.prototype.triggerRelease = function(time){
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this.envelope.triggerRelease(time);
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this.filterEnvelope.triggerRelease(time);
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};
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2014-11-30 19:53:54 +00:00
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/**
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* trigger the attack and then the release
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* @param {Tone.Time=} duration the duration of the note
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* @param {Tone.Time=} time the time of the attack
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* @param {number=} velocity the velocity
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*/
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Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(time, velocity);
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console.log(time + duration);
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this.triggerRelease(time + duration);
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};
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2014-11-30 03:03:28 +00:00
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/**
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* set the oscillator type
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* @param {string} oscType the type of oscillator
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*/
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Tone.NoiseSynth.prototype.setNoiseType = function(type){
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this.noise.setType(type);
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};
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/**
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* set the members at once
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* @param {Object} params all of the parameters as an object.
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* params for envelope and filterEnvelope
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* should be nested objects.
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*/
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Tone.NoiseSynth.prototype.set = function(params){
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if (!this.isUndef(params.noise)) this.noise.set(params.noise);
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if (!this.isUndef(params.filterEnvelope)) this.filterEnvelope.set(params.filterEnvelope);
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if (!this.isUndef(params.envelope)) this.envelope.set(params.envelope);
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if (!this.isUndef(params.filter)) this.filter.set(params.filter);
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};
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/**
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* clean up
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*/
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Tone.NoiseSynth.prototype.dispose = function(){
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Tone.Instrument.prototype.dispose.call(this);
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this.noise.dispose();
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this.noise = null;
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this.envelope.dispose();
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this.envelope = null;
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this.filterEnvelope.dispose();
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this.filterEnvelope = null;
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this.filter.dispose();
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this.filter = null;
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};
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return Tone.NoiseSynth;
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});
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