2014-10-03 21:20:00 +00:00
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define(["Tone/core/Tone", "Tone/signal/Equal"], function(Tone){
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"use strict";
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/**
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* @class and returns 1 when all the inputs are equal to 1
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*
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2014-12-01 04:26:06 +00:00
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* @extends {Tone.SignalBase}
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2014-10-03 21:20:00 +00:00
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* @constructor
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* @param {number} [inputCount=2] the number of inputs. NOTE: all inputs are
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* connected to the single AND input node
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2015-02-27 18:40:35 +00:00
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* @example
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* var and = new Tone.AND(2);
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* var sigA = new Tone.Signal(0).connect(and, 0, 0);
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* var sigB = new Tone.Signal(1).connect(and, 0, 1);
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* //the output of and is 0.
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2014-10-03 21:20:00 +00:00
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*/
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Tone.AND = function(inputCount){
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2014-10-30 05:05:17 +00:00
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inputCount = this.defaultArg(inputCount, 2);
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2014-11-04 06:21:42 +00:00
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Tone.call(this, inputCount, 0);
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2014-10-30 05:05:17 +00:00
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2014-10-03 21:20:00 +00:00
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/**
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* @type {Tone.Equal}
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* @private
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*/
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2014-11-04 06:21:42 +00:00
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this._equals = this.output = new Tone.Equal(inputCount);
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2014-10-30 05:05:17 +00:00
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//make each of the inputs an alias
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for (var i = 0; i < inputCount; i++){
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this.input[i] = this._equals;
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}
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2014-10-03 21:20:00 +00:00
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};
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2014-12-01 04:26:06 +00:00
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Tone.extend(Tone.AND, Tone.SignalBase);
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2014-10-03 21:20:00 +00:00
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/**
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* clean up
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2015-02-02 03:56:33 +00:00
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* @returns {Tone.AND} `this`
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2014-10-03 21:20:00 +00:00
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*/
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Tone.AND.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._equals.dispose();
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this._equals = null;
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2015-02-02 03:56:33 +00:00
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return this;
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2014-10-03 21:20:00 +00:00
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};
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return Tone.AND;
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});
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