Tone.js/Tone/signal/Multiply.js

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define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
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/**
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* @class Multiply two incoming signals. Or, if a number is given in the constructor,
* multiplies the incoming signal by that value.
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*
* @constructor
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* @extends {Tone.Signal}
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* @param {number=} value Constant value to multiple. If no value is provided,
* it will return the product of the first and second inputs
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* @example
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* var mult = new Tone.Multiply();
* var sigA = new Tone.Signal(3);
* var sigB = new Tone.Signal(4);
* sigA.connect(mult, 0, 0);
* sigB.connect(mult, 0, 1);
* //output of mult is 12.
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* @example
* var mult = new Tone.Multiply(10);
* var sig = new Tone.Signal(2).connect(mult);
* //the output of mult is 20.
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*/
Tone.Multiply = function(value){
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Tone.call(this, 2, 0);
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/**
* the input node is the same as the output node
* it is also the GainNode which handles the scaling of incoming signal
*
* @type {GainNode}
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* @private
*/
this._mult = this.input[0] = this.output = this.context.createGain();
/**
* the scaling parameter
* @type {AudioParam}
* @private
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*/
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this._param = this.input[1] = this.output.gain;
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this._param.value = this.defaultArg(value, 0);
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};
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Tone.extend(Tone.Multiply, Tone.Signal);
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/**
* clean up
* @returns {Tone.Multiply} this
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*/
Tone.Multiply.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._mult.disconnect();
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this._mult = null;
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this._param = null;
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return this;
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};
return Tone.Multiply;
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});