Tone.js/examples/mic.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
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<title>Microphone</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
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</head>
<body>
<style type="text/css">
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tone-oscilloscope {
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width: 100%;
background-color: black;
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height: 40px;
border-radius: 20px;
margin-bottom: 10px;
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}
</style>
<tone-example label="Microphone">
<div slot="explanation">
If supported, Tone.UserMedia uses <code>getUserMedia</code> to open the user's microphone where it can then be processed with Tone.js. Only works on https domains.
</div>
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<div id="content">
<tone-mic-button></tone-mic-button>
</div>
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</tone-example>
<script type="text/javascript">
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// you probably DONT want to connect the microphone
// directly to the master output because of feedback.
const mic = new Tone.UserMedia();
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const micFFT = new Tone.FFT();
mic.connect(micFFT);
fft({
tone: micFFT,
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parent: document.querySelector("#content")
});
// bind the interface
const micButton = document.querySelector("tone-mic-button");
micButton.supported = Tone.UserMedia.supported;
micButton.addEventListener("open", () => mic.open());
micButton.addEventListener("close", () => mic.close());
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</script>
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</body>
</html>