Tone.js/Tone/effect/Distortion.js

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2014-10-19 21:54:30 +00:00
define(["Tone/core/Tone", "Tone/effect/Effect"], function(Tone){
"use strict";
/**
* @class A simple distortion effect using the waveshaper node
* algorithm from http://stackoverflow.com/a/22313408
*
* @extends {Tone.Effect}
* @constructor
* @param {number} distortion the amount of distortion (nominal range of 0-1)
*/
Tone.Distortion = function(){
var options = this.optionsObject(arguments, ["distortion"], Tone.Distortion.defaults);
Tone.Effect.call(this);
/**
* @type {WaveShaperNode}
* @private
*/
this._shaper = this.context.createWaveShaper();
this.connectEffect(this._shaper);
this.setDistortion(options.distortion);
this.setOversample(options.oversample);
};
Tone.extend(Tone.Distortion, Tone.Effect);
/**
* @static
* @const
* @type {Object}
*/
Tone.Distortion.defaults = {
"distortion" : 0.4,
"oversample" : "none"
};
/**
* set the amount of distortion
* @param {number} amount amount of distortion, nominal range of 0-1.
*/
Tone.Distortion.prototype.setDistortion = function(amount) {
var k = amount * 100;
var len = Math.pow(2, 14);
var curve = new Float32Array(len);
var deg = Math.PI / 180;
for (var i = 0; i < len; ++i) {
var x = i * 2 / len - 1;
if (x === 0){
//should output 0 when input is 0
curve[i] = 0;
} else {
curve[i] = ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) );
}
}
this._shaper.curve = curve;
};
/**
* set the oversampling
* @param {string} oversampling can either be "none", "2x" or "4x"
*/
Tone.Distortion.prototype.setOversample = function(oversampling) {
this._shaper.oversample = oversampling;
};
/**
* clean up
*/
Tone.Distortion.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this._shaper.disconnect();
this._shaper = null;
};
return Tone.Distortion;
});