Tone.js/examples/polySynth.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>PolySynth</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
<script src="./scripts/jquery.min.js"></script>
<script src="./scripts/draggabilly.js"></script>
<script src="./scripts/StartAudioContext.js"></script>
<script src="./scripts/Interface.js"></script>
<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<script src="./scripts/Keyboard.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script>
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// jshint ignore: start
</script>
</head>
<body>
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<div id="Content" class="FullScreen">
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<div id="Title">PolySynth</div>
<div id="Explanation">
<a href="https://tonejs.github.io/docs/#PolySynth">Tone.PolySynth</a>
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handles voice creation and allocation for any
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instruments passed in as the second parameter. PolySynth is
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not a synthesizer by itself, it merely manages voices of
one of the other types of synths, allowing any of the
monophonic synthesizers to be polyphonic.
</div>
<div id="Keyboard"></div>
</div>
<script>
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var synth = new Tone.PolySynth(6, Tone.Synth, {
"oscillator" : {
"partials" : [0, 2, 3, 4],
}
}).toMaster();
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// GUI //
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var keyboard = Interface.Keyboard();
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keyboard.keyDown = function (note) {
synth.triggerAttack(note);
};
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keyboard.keyUp = function (note) {
synth.triggerRelease(note);
};
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</script>
</body>
</html>