Tone.js/Tone/core/Transport.js

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define(["Tone/core/Tone", "Tone/core/Clock", "Tone/type/Type", "Tone/core/Timeline",
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"Tone/core/Emitter", "Tone/core/Gain", "Tone/core/IntervalTimeline"],
function(Tone){
"use strict";
/**
* @class Transport for timing musical events.
* Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame)
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* Tone.Transport timing events pass in the exact time of the scheduled event
* in the argument of the callback function. Pass that time value to the object
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* you're scheduling. <br><br>
* A single transport is created for you when the library is initialized.
* <br><br>
* The transport emits the events: "start", "stop", "pause", and "loop" which are
* called with the time of that event as the argument.
*
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* @extends {Tone.Emitter}
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* @singleton
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* @example
* //repeated event every 8th note
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* Tone.Transport.scheduleRepeat(function(time){
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* //do something with the time
* }, "8n");
* @example
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* //schedule an event on the 16th measure
* Tone.Transport.schedule(function(time){
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* //do something with the time
* }, "16:0:0");
*/
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Tone.Transport = function(){
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Tone.Emitter.call(this);
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///////////////////////////////////////////////////////////////////////
// LOOPING
//////////////////////////////////////////////////////////////////////
/**
* If the transport loops or not.
* @type {boolean}
*/
this.loop = false;
/**
* The loop start position in ticks
* @type {Ticks}
* @private
*/
this._loopStart = 0;
/**
* The loop end position in ticks
* @type {Ticks}
* @private
*/
this._loopEnd = 0;
///////////////////////////////////////////////////////////////////////
// CLOCK/TEMPO
//////////////////////////////////////////////////////////////////////
/**
* Pulses per quarter is the number of ticks per quarter note.
* @private
* @type {Number}
*/
this._ppq = TransportConstructor.defaults.PPQ;
/**
* watches the main oscillator for timing ticks
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* initially starts at 120bpm
* @private
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* @type {Tone.Clock}
*/
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this._clock = new Tone.Clock({
"callback" : this._processTick.bind(this),
"frequency" : 0,
});
this._bindClockEvents();
/**
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* The Beats Per Minute of the Transport.
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* @type {BPM}
* @signal
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* @example
* Tone.Transport.bpm.value = 80;
* //ramp the bpm to 120 over 10 seconds
* Tone.Transport.bpm.rampTo(120, 10);
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*/
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this.bpm = this._clock.frequency;
this.bpm._toUnits = this._toUnits.bind(this);
this.bpm._fromUnits = this._fromUnits.bind(this);
this.bpm.units = Tone.Type.BPM;
this.bpm.value = TransportConstructor.defaults.bpm;
this._readOnly("bpm");
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/**
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* The time signature, or more accurately the numerator
* of the time signature over a denominator of 4.
* @type {Number}
* @private
*/
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this._timeSignature = TransportConstructor.defaults.timeSignature;
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///////////////////////////////////////////////////////////////////////
// TIMELINE EVENTS
//////////////////////////////////////////////////////////////////////
/**
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* All the events in an object to keep track by ID
* @type {Object}
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* @private
*/
this._scheduledEvents = {};
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/**
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* The event ID counter
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* @type {Number}
* @private
*/
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this._eventID = 0;
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/**
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* The scheduled events.
* @type {Tone.Timeline}
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* @private
*/
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this._timeline = new Tone.Timeline();
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/**
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* Repeated events
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* @type {Array}
* @private
*/
this._repeatedEvents = new Tone.IntervalTimeline();
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/**
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* Events that occur once
* @type {Array}
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* @private
*/
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this._onceEvents = new Tone.Timeline();
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/**
* All of the synced Signals
* @private
* @type {Array}
*/
this._syncedSignals = [];
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///////////////////////////////////////////////////////////////////////
// SWING
//////////////////////////////////////////////////////////////////////
/**
* The subdivision of the swing
* @type {Ticks}
* @private
*/
this._swingTicks = TransportConstructor.defaults.PPQ / 2; //8n
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/**
* The swing amount
* @type {NormalRange}
* @private
*/
this._swingAmount = 0;
};
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Tone.extend(Tone.Transport, Tone.Emitter);
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/**
* the defaults
* @type {Object}
* @const
* @static
*/
Tone.Transport.defaults = {
"bpm" : 120,
"swing" : 0,
"swingSubdivision" : "8n",
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"timeSignature" : 4,
"loopStart" : 0,
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"loopEnd" : "4m",
"PPQ" : 192
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};
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///////////////////////////////////////////////////////////////////////////////
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// TICKS
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///////////////////////////////////////////////////////////////////////////////
/**
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* called on every tick
* @param {number} tickTime clock relative tick time
* @private
*/
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Tone.Transport.prototype._processTick = function(tickTime){
var ticks = this._clock.ticks;
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//handle swing
if (this._swingAmount > 0 &&
ticks % this._ppq !== 0 && //not on a downbeat
ticks % (this._swingTicks * 2) !== 0){
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//add some swing
var progress = (ticks % (this._swingTicks * 2)) / (this._swingTicks * 2);
var amount = Math.sin((progress) * Math.PI) * this._swingAmount;
tickTime += Tone.Time(this._swingTicks * 2/3, "i").eval() * amount;
}
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//do the loop test
if (this.loop){
if (ticks === this._loopEnd){
this.emit("loopEnd", tickTime);
this._clock.ticks = this._loopStart;
ticks = this._loopStart;
this.emit("loopStart", tickTime, this.seconds);
this.emit("loop", tickTime);
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}
}
//process the single occurrence events
this._onceEvents.forEachBefore(ticks, function(event){
event.callback(tickTime);
//remove the event
delete this._scheduledEvents[event.id.toString()];
}.bind(this));
//and clear the single occurrence timeline
this._onceEvents.cancelBefore(ticks);
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//fire the next tick events if their time has come
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this._timeline.forEachAtTime(ticks, function(event){
event.callback(tickTime);
});
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//process the repeated events
this._repeatedEvents.forEachAtTime(ticks, function(event){
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if ((ticks - event.time) % event.interval === 0){
event.callback(tickTime);
}
});
};
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///////////////////////////////////////////////////////////////////////////////
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// SCHEDULABLE EVENTS
///////////////////////////////////////////////////////////////////////////////
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/**
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* Schedule an event along the timeline.
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* @param {Function} callback The callback to be invoked at the time.
* @param {TransportTime} time The time to invoke the callback at.
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* @return {Number} The id of the event which can be used for canceling the event.
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* @example
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* //trigger the callback when the Transport reaches the desired time
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* Tone.Transport.schedule(function(time){
* envelope.triggerAttack(time);
* }, "128i");
*/
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Tone.Transport.prototype.schedule = function(callback, time){
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var event = {
"time" : this.toTicks(time),
"callback" : callback
};
var id = this._eventID++;
this._scheduledEvents[id.toString()] = {
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"event" : event,
"timeline" : this._timeline
};
this._timeline.addEvent(event);
return id;
};
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/**
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* Schedule a repeated event along the timeline. The event will fire
* at the `interval` starting at the `startTime` and for the specified
* `duration`.
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* @param {Function} callback The callback to invoke.
* @param {Time} interval The duration between successive
* callbacks.
* @param {TimelinePosition=} startTime When along the timeline the events should
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* start being invoked.
* @param {Time} [duration=Infinity] How long the event should repeat.
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* @return {Number} The ID of the scheduled event. Use this to cancel
* the event.
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* @example
* //a callback invoked every eighth note after the first measure
* Tone.Transport.scheduleRepeat(callback, "8n", "1m");
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*/
Tone.Transport.prototype.scheduleRepeat = function(callback, interval, startTime, duration){
if (interval <= 0){
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throw new Error("Tone.Transport: repeat events must have an interval larger than 0");
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}
var event = {
"time" : this.toTicks(startTime),
"duration" : this.toTicks(this.defaultArg(duration, Infinity)),
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"interval" : this.toTicks(interval),
"callback" : callback
};
var id = this._eventID++;
this._scheduledEvents[id.toString()] = {
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"event" : event,
"timeline" : this._repeatedEvents
};
this._repeatedEvents.addEvent(event);
return id;
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};
/**
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* Schedule an event that will be removed after it is invoked.
* Note that if the given time is less than the current transport time,
* the event will be invoked immediately.
* @param {Function} callback The callback to invoke once.
* @param {TransportTime} time The time the callback should be invoked.
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* @returns {Number} The ID of the scheduled event.
*/
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Tone.Transport.prototype.scheduleOnce = function(callback, time){
var id = this._eventID++;
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var event = {
"time" : this.toTicks(time),
"callback" : callback,
"id" : id
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};
this._scheduledEvents[id.toString()] = {
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"event" : event,
"timeline" : this._onceEvents
};
this._onceEvents.addEvent(event);
return id;
};
/**
* Clear the passed in event id from the timeline
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* @param {Number} eventId The id of the event.
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* @returns {Tone.Transport} this
*/
Tone.Transport.prototype.clear = function(eventId){
if (this._scheduledEvents.hasOwnProperty(eventId)){
var item = this._scheduledEvents[eventId.toString()];
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item.timeline.removeEvent(item.event);
delete this._scheduledEvents[eventId.toString()];
}
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return this;
};
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/**
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* Remove scheduled events from the timeline after
* the given time. Repeated events will be removed
* if their startTime is after the given time
* @param {TransportTime} [after=0] Clear all events after
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* this time.
* @returns {Tone.Transport} this
*/
Tone.Transport.prototype.cancel = function(after){
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after = this.defaultArg(after, 0);
after = this.toTicks(after);
this._timeline.cancel(after);
this._onceEvents.cancel(after);
this._repeatedEvents.cancel(after);
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return this;
};
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///////////////////////////////////////////////////////////////////////////////
// START/STOP/PAUSE
///////////////////////////////////////////////////////////////////////////////
/**
* Bind start/stop/pause events from the clock and emit them.
*/
Tone.Transport.prototype._bindClockEvents = function(){
this._clock.on("start", function(time, offset){
offset = Tone.Time(this._clock.ticks, "i").toSeconds();
this.emit("start", time, offset);
}.bind(this));
this._clock.on("stop", function(time){
this.emit("stop", time);
}.bind(this));
this._clock.on("pause", function(time){
this.emit("pause", time);
}.bind(this));
};
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/**
* Returns the playback state of the source, either "started", "stopped", or "paused"
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* @type {Tone.State}
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* @readOnly
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* @memberOf Tone.Transport#
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* @name state
*/
Object.defineProperty(Tone.Transport.prototype, "state", {
get : function(){
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return this._clock.getStateAtTime(this.now());
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}
});
/**
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* Start the transport and all sources synced to the transport.
* @param {Time} [time=now] The time when the transport should start.
* @param {TransportTime=} offset The timeline offset to start the transport.
* @returns {Tone.Transport} this
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* @example
* //start the transport in one second starting at beginning of the 5th measure.
* Tone.Transport.start("+1", "4:0:0");
*/
Tone.Transport.prototype.start = function(time, offset){
//start the clock
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if (!this.isUndef(offset)){
offset = this.toTicks(offset);
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}
this._clock.start(time, offset);
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return this;
};
/**
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* Stop the transport and all sources synced to the transport.
* @param {Time} [time=now] The time when the transport should stop.
* @returns {Tone.Transport} this
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* @example
* Tone.Transport.stop();
*/
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Tone.Transport.prototype.stop = function(time){
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this._clock.stop(time);
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return this;
};
/**
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* Pause the transport and all sources synced to the transport.
* @param {Time} [time=now]
* @returns {Tone.Transport} this
*/
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Tone.Transport.prototype.pause = function(time){
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this._clock.pause(time);
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return this;
};
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///////////////////////////////////////////////////////////////////////////////
// SETTERS/GETTERS
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///////////////////////////////////////////////////////////////////////////////
/**
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* The time signature as just the numerator over 4.
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* For example 4/4 would be just 4 and 6/8 would be 3.
* @memberOf Tone.Transport#
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* @type {Number|Array}
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* @name timeSignature
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* @example
* //common time
* Tone.Transport.timeSignature = 4;
* // 7/8
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* Tone.Transport.timeSignature = [7, 8];
* //this will be reduced to a single number
* Tone.Transport.timeSignature; //returns 3.5
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*/
Object.defineProperty(Tone.Transport.prototype, "timeSignature", {
get : function(){
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return this._timeSignature;
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},
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set : function(timeSig){
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if (this.isArray(timeSig)){
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timeSig = (timeSig[0] / timeSig[1]) * 4;
}
this._timeSignature = timeSig;
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}
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});
/**
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* When the Tone.Transport.loop = true, this is the starting position of the loop.
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* @memberOf Tone.Transport#
* @type {TransportTime}
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* @name loopStart
*/
Object.defineProperty(Tone.Transport.prototype, "loopStart", {
get : function(){
return Tone.TransportTime(this._loopStart, "i").toSeconds();
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},
set : function(startPosition){
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this._loopStart = this.toTicks(startPosition);
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}
});
/**
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* When the Tone.Transport.loop = true, this is the ending position of the loop.
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* @memberOf Tone.Transport#
* @type {TransportTime}
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* @name loopEnd
*/
Object.defineProperty(Tone.Transport.prototype, "loopEnd", {
get : function(){
return Tone.TransportTime(this._loopEnd, "i").toSeconds();
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},
set : function(endPosition){
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this._loopEnd = this.toTicks(endPosition);
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}
});
/**
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* Set the loop start and stop at the same time.
* @param {TransportTime} startPosition
* @param {TransportTime} endPosition
* @returns {Tone.Transport} this
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* @example
* //loop over the first measure
* Tone.Transport.setLoopPoints(0, "1m");
* Tone.Transport.loop = true;
*/
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Tone.Transport.prototype.setLoopPoints = function(startPosition, endPosition){
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this.loopStart = startPosition;
this.loopEnd = endPosition;
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return this;
};
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/**
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* The swing value. Between 0-1 where 1 equal to
* the note + half the subdivision.
* @memberOf Tone.Transport#
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* @type {NormalRange}
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* @name swing
*/
Object.defineProperty(Tone.Transport.prototype, "swing", {
get : function(){
return this._swingAmount;
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},
set : function(amount){
//scale the values to a normal range
this._swingAmount = amount;
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}
});
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/**
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* Set the subdivision which the swing will be applied to.
* The default value is an 8th note. Value must be less
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* than a quarter note.
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*
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* @memberOf Tone.Transport#
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* @type {Time}
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* @name swingSubdivision
*/
Object.defineProperty(Tone.Transport.prototype, "swingSubdivision", {
get : function(){
return Tone.Time(this._swingTicks, "i").toNotation();
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},
set : function(subdivision){
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this._swingTicks = this.toTicks(subdivision);
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}
});
/**
* The Transport's position in Bars:Beats:Sixteenths.
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* Setting the value will jump to that position right away.
* @memberOf Tone.Transport#
* @type {BarsBeatsSixteenths}
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* @name position
*/
Object.defineProperty(Tone.Transport.prototype, "position", {
get : function(){
return Tone.TransportTime(this.ticks, "i").toBarsBeatsSixteenths();
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},
set : function(progress){
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var ticks = this.toTicks(progress);
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this.ticks = ticks;
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}
});
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/**
* The Transport's position in seconds
* Setting the value will jump to that position right away.
* @memberOf Tone.Transport#
* @type {Seconds}
* @name seconds
*/
Object.defineProperty(Tone.Transport.prototype, "seconds", {
get : function(){
return Tone.TransportTime(this.ticks, "i").toSeconds();
},
set : function(progress){
var ticks = this.toTicks(progress);
this.ticks = ticks;
}
});
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/**
* The Transport's loop position as a normalized value. Always
* returns 0 if the transport if loop is not true.
* @memberOf Tone.Transport#
* @name progress
* @type {NormalRange}
*/
Object.defineProperty(Tone.Transport.prototype, "progress", {
get : function(){
if (this.loop){
return (this.ticks - this._loopStart) / (this._loopEnd - this._loopStart);
} else {
return 0;
}
}
});
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/**
* The transports current tick position.
*
* @memberOf Tone.Transport#
* @type {Ticks}
* @name ticks
*/
Object.defineProperty(Tone.Transport.prototype, "ticks", {
get : function(){
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return this._clock.ticks;
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},
set : function(t){
var now = this.now();
//stop everything synced to the transport
if (this.state === Tone.State.Started){
this.emit("stop", now);
this._clock.ticks = t;
//restart it with the new time
this.emit("start", now, this.seconds);
} else {
this._clock.ticks = t;
}
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}
});
/**
* Pulses Per Quarter note. This is the smallest resolution
* the Transport timing supports. This should be set once
* on initialization and not set again. Changing this value
* after other objects have been created can cause problems.
*
* @memberOf Tone.Transport#
* @type {Number}
* @name PPQ
*/
Object.defineProperty(Tone.Transport.prototype, "PPQ", {
get : function(){
return this._ppq;
},
set : function(ppq){
var bpm = this.bpm.value;
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this._ppq = ppq;
this.bpm.value = bpm;
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}
});
/**
* The amount of time that events are scheduled in advance.
* This value is the latency between when a callback is
* invoked and the AudioContext time that the event is scheduled for.
* This value also affects the size of the blocks that events are processed
* in. So if the lookAhead is set to 1 (second), the events are processed
* in 0.5 second blocks, that are at least 0.5 seconds in advance.
*
* In addition to setting the value in seconds, the lookAhead also
* accepts the strings "interactive" (prioritizes low latency),
* "playback" (prioritizes sustained playback), and "balanced" (balances
* latency and performance).
* @memberOf Tone.Transport#
* @type {Seconds|String}
* @name lookAhead
*/
Object.defineProperty(Tone.Transport.prototype, "lookAhead", {
get : function(){
return Tone.Clock.lookAhead;
},
set : function(lA){
if (this.isString(lA)){
switch(lA){
case "interactive" :
this.lookAhead = 0.032;
break;
case "playback" :
this.lookAhead = 0.5;
break;
case "balanced" :
this.lookAhead = 0.1;
break;
}
} else {
Tone.Clock.lookAhead = lA;
}
}
});
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/**
* Convert from BPM to frequency (factoring in PPQ)
* @param {BPM} bpm The BPM value to convert to frequency
* @return {Frequency} The BPM as a frequency with PPQ factored in.
* @private
*/
Tone.Transport.prototype._fromUnits = function(bpm){
return 1 / (60 / bpm / this.PPQ);
};
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/**
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* Convert from frequency (with PPQ) into BPM
* @param {Frequency} freq The clocks frequency to convert to BPM
* @return {BPM} The frequency value as BPM.
* @private
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*/
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Tone.Transport.prototype._toUnits = function(freq){
return (freq / this.PPQ) * 60;
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};
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///////////////////////////////////////////////////////////////////////////////
// SYNCING
///////////////////////////////////////////////////////////////////////////////
/**
* Returns the time aligned to the next subdivision
* of the Transport. If the Transport is not started,
* it will return 0.
* Note: this will not work precisely during tempo ramps.
* @param {Time} subdivision The subdivision to quantize to
* @return {Number} The context time of the next subdivision.
* @example
* Tone.Transport.start(); //the transport must be started
* Tone.Transport.nextSubdivision("4n");
*/
Tone.Transport.prototype.nextSubdivision = function(subdivision){
subdivision = this.toSeconds(subdivision);
//if the transport's not started, return 0
var now;
if (this.state === Tone.State.Started){
now = this._clock._nextTick;
} else {
return 0;
}
var transportPos = Tone.Time(this.ticks, "i").eval();
var remainingTime = subdivision - (transportPos % subdivision);
if (remainingTime === 0){
remainingTime = subdivision;
}
return now + remainingTime;
};
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/**
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* Attaches the signal to the tempo control signal so that
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* any changes in the tempo will change the signal in the same
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* ratio.
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*
* @param {Tone.Signal} signal
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* @param {number=} ratio Optionally pass in the ratio between
* the two signals. Otherwise it will be computed
* based on their current values.
* @returns {Tone.Transport} this
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*/
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Tone.Transport.prototype.syncSignal = function(signal, ratio){
if (!ratio){
//get the sync ratio
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if (signal._param.value !== 0){
ratio = signal._param.value / this.bpm._param.value;
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} else {
ratio = 0;
}
}
var ratioSignal = new Tone.Gain(ratio);
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this.bpm.chain(ratioSignal, signal._param);
this._syncedSignals.push({
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"ratio" : ratioSignal,
"signal" : signal,
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"initial" : signal._param.value
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});
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signal._param.value = 0;
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return this;
};
/**
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* Unsyncs a previously synced signal from the transport's control.
* See Tone.Transport.syncSignal.
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* @param {Tone.Signal} signal
* @returns {Tone.Transport} this
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*/
Tone.Transport.prototype.unsyncSignal = function(signal){
for (var i = this._syncedSignals.length - 1; i >= 0; i--){
var syncedSignal = this._syncedSignals[i];
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if (syncedSignal.signal === signal){
syncedSignal.ratio.dispose();
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syncedSignal.signal._param.value = syncedSignal.initial;
this._syncedSignals.splice(i, 1);
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}
}
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return this;
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};
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/**
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* Clean up.
* @returns {Tone.Transport} this
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* @private
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*/
Tone.Transport.prototype.dispose = function(){
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Tone.Emitter.prototype.dispose.call(this);
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this._clock.dispose();
this._clock = null;
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this._writable("bpm");
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this.bpm = null;
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this._timeline.dispose();
this._timeline = null;
this._onceEvents.dispose();
this._onceEvents = null;
this._repeatedEvents.dispose();
this._repeatedEvents = null;
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return this;
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};
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///////////////////////////////////////////////////////////////////////////////
// INITIALIZATION
///////////////////////////////////////////////////////////////////////////////
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var TransportConstructor = Tone.Transport;
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Tone._initAudioContext(function(){
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if (typeof Tone.Transport === "function"){
//a single transport object
Tone.Transport = new Tone.Transport();
} else {
//stop the clock
Tone.Transport.stop();
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//get the previous values
var prevSettings = Tone.Transport.get();
//destory the old transport
Tone.Transport.dispose();
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//make new Transport insides
TransportConstructor.call(Tone.Transport);
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//set the previous config
Tone.Transport.set(prevSettings);
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}
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});
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return Tone.Transport;
});