Tone.js/Tone/signal/Add.ts

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import { connectSeries } from "../core/Connect";
import { Gain } from "../core/context/Gain";
import { Param } from "../core/context/Param";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { Signal, SignalOptions } from "./Signal";
/**
* Add a signal and a number or two signals. When no value is
* passed into the constructor, Tone.Add will sum input and `addend`
* If a value is passed into the constructor, the it will be added to the input.
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*
* @example
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* var signal = new Signal(2);
* var add = new Add(2);
* signal.connect(add);
* //the output of add equals 4
* @example
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* //if constructed with no arguments
* //it will add the first and second inputs
* var add = new Add();
* var sig0 = new Signal(3).connect(add);
* var sig1 = new Signal(4).connect(add.addend);
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* //the output of add equals 7.
*/
export class Add extends Signal {
override = false;
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readonly name: string = "Add";
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/**
* the summing node
*/
private _sum: Gain = new Gain({ context: this.context });
readonly input = this._sum;
readonly output = this._sum;
/**
* The value which is added to the input signal
*/
readonly addend: Param<number> = this._param;
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/**
* @param value If no value is provided, Tone.Add will sum the first and second inputs.
*/
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constructor(value?: number);
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// tslint:disable-next-line: unified-signatures
constructor(options?: Partial<SignalOptions<number>>);
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constructor() {
super(Object.assign(optionsFromArguments(Add.getDefaults(), arguments, ["value"])));
connectSeries(this._constantSource, this._sum);
}
static getDefaults(): SignalOptions<number> {
return Object.assign(Signal.getDefaults(), {
value: 0,
});
}
dispose(): this {
super.dispose();
this._sum.dispose();
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return this;
}
}