2014-08-24 21:51:01 +00:00
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define(["Tone/core/Tone", "Tone/component/LFO", "Tone/effect/FeedbackEffect", "Tone/component/Filter"],
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function(Tone){
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"use strict";
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/**
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* @class A Phaser effect with feedback
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*
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* @extends {Tone.FeedbackEffect}
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* @constructor
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* @param {number|object=} rate the speed of the phasing
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* @param {number=} depth the depth of the effect
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* @param {number} baseFrequency the base frequency of the filters
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*/
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2014-08-24 23:28:42 +00:00
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Tone.Phaser = function(){
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2014-08-24 21:51:01 +00:00
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//set the defaults
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2014-08-24 23:28:42 +00:00
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var options = this.optionsObject(arguments, ["rate", "depth", "baseFrequency"], Tone.Phaser._defaults);
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2014-08-24 21:51:01 +00:00
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2014-08-24 23:28:42 +00:00
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Tone.FeedbackEffect.call(this, options);
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2014-08-24 21:51:01 +00:00
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/**
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* the lfo which controls the frequency
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* @type {Tone.LFO}
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* @private
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*/
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this._lfo = new Tone.LFO(options.rate, 0, 1);
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/**
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* the base modulation frequency
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* @type {number}
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* @private
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*/
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this._baseFrequency = options.baseFrequency;
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/**
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* the depth of the phasing
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* @type {number}
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* @private
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*/
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this._depth = options.depth;
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/**
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* the array of filters
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* @type {Array.<Tone.Filter>}
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* @private
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*/
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this._filters = new Array(options.stages);
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//make all the filters
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for (var i = 0; i < options.stages; i++){
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var filter = new Tone.Filter(0, "allpass");
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// filter.Q.value = 10;
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this._lfo.connect(filter.frequency);
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this._filters[i] = filter;
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}
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//connect them up
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this.chain.apply(this, this._filters);
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this.effectSend.connect(this._filters[0]);
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this.effectSend.connect(this.effectReturn);
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this._filters[options.stages - 1].connect(this.effectReturn);
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//set the options
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this.setBaseFrequency(options.baseFrequency);
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this.setDepth(options.depth);
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//start the lfo
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this._lfo.start();
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};
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Tone.extend(Tone.Phaser, Tone.FeedbackEffect);
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/**
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* defaults
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* @private
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* @static
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* @type {object}
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*/
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2014-08-24 23:28:42 +00:00
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Tone.Phaser._defaults = {
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2014-08-24 21:51:01 +00:00
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"rate" : 1,
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"depth" : 0.6,
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"stages" : 4,
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"baseFrequency" : 750
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};
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/**
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* set the depth of the chorus
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* @param {number} depth
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*/
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Tone.Phaser.prototype.setDepth = function(depth){
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this._depth = depth;
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this._lfo.setMax(this._baseFrequency + this._baseFrequency * depth);
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};
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/**
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* set the base frequency of the filters
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* @param {number} freq
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*/
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Tone.Phaser.prototype.setBaseFrequency = function(freq){
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this._baseFrequency = freq;
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this._lfo.setMin(freq);
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this.setDepth(this._depth);
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};
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/**
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* set the phaser rate
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* @param {number} rate in hertz
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*/
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Tone.Phaser.prototype.setRate = function(rate){
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this._lfo.setFrequency(rate);
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};
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2014-08-24 23:28:42 +00:00
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/**
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* bulk setter
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* @param {object} params
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*/
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Tone.Phaser.prototype.set = function(params){
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if (!this.isUndef(params.rate)) this.setRate(params.rate);
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if (!this.isUndef(params.baseFrequency)) this.setBaseFrequency(params.baseFrequency);
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if (!this.isUndef(params.depth)) this.setDepth(params.depth);
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Tone.FeedbackEffect.prototype.set.call(this, params);
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};
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2014-08-24 21:51:01 +00:00
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/**
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* clean up
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*/
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Tone.Phaser.prototype.dispose = function(){
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Tone.FeedbackEffect.prototype.dispose.call(this);
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2014-08-24 23:28:42 +00:00
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this._lfo.dispose();
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for (var i = 0; i < this._filters.length; i++){
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this._filters[i].dispose();
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this._filters[i] = null;
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}
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this._filters = null;
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2014-08-24 21:51:01 +00:00
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};
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return Tone.Phaser;
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});
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