Tone.js/Tone/event/PatternGenerator.ts

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import { assert } from "../core/util/Debug";
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import { clamp } from "../core/util/Math";
/**
* The name of the patterns
*/
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export type PatternName = "up" | "down" | "upDown" | "downUp" | "alternateUp" | "alternateDown" | "random" | "randomOnce" | "randomWalk";
/**
* Start at the first value and go up to the last
*/
function* upPatternGen<T>(numValues: number): IterableIterator<number> {
let index = 0;
while (index < numValues) {
index = clamp(index, 0, numValues - 1);
yield index;
index++;
}
}
/**
* Start at the last value and go down to 0
*/
function* downPatternGen<T>(numValues: number): IterableIterator<number> {
let index = numValues - 1;
while (index >= 0) {
index = clamp(index, 0, numValues - 1);
yield index;
index--;
}
}
/**
* Infinitely yield the generator
*/
function* infiniteGen<T>(numValues: number, gen: typeof upPatternGen): IterableIterator<number> {
while (true) {
yield* gen(numValues);
}
}
/**
* Alternate between two generators
*/
function* alternatingGenerator<T>(numValues: number, directionUp: boolean): IterableIterator<number> {
let index = directionUp ? 0 : numValues - 1;
while (true) {
index = clamp(index, 0, numValues - 1);
yield index;
if (directionUp) {
index++;
if (index >= numValues - 1) {
directionUp = false;
}
} else {
index--;
if (index <= 0) {
directionUp = true;
}
}
}
}
/**
* Starting from the bottom move up 2, down 1
*/
function* jumpUp<T>(numValues: number): IterableIterator<number> {
let index = 0;
let stepIndex = 0;
while (index < numValues) {
index = clamp(index, 0, numValues - 1);
yield index;
stepIndex++;
index += (stepIndex % 2 ? 2 : -1);
}
}
/**
* Starting from the top move down 2, up 1
*/
function* jumpDown<T>(numValues: number): IterableIterator<number> {
let index = numValues - 1;
let stepIndex = 0;
while (index >= 0) {
index = clamp(index, 0, numValues - 1);
yield index;
stepIndex++;
index += (stepIndex % 2 ? -2 : 1);
}
}
/**
* Choose a random index each time
*/
function* randomGen<T>(numValues: number): IterableIterator<number> {
while (true) {
const randomIndex = Math.floor(Math.random() * numValues);
yield randomIndex;
}
}
/**
* Randomly go through all of the values once before choosing a new random order
*/
function* randomOnce<T>(numValues: number): IterableIterator<number> {
// create an array of indices
const copy: number[] = [];
for (let i = 0; i < numValues; i++) {
copy.push(i);
}
while (copy.length > 0) {
// random choose an index, and then remove it so it's not chosen again
const randVal = copy.splice(Math.floor(copy.length * Math.random()), 1);
const index = clamp(randVal[0], 0, numValues - 1);
yield index;
}
}
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/**
* Randomly choose to walk up or down 1 index in the values array
*/
function* randomWalk<T>(numValues: number): IterableIterator<number> {
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// randomly choose a starting index in the values array
let index = Math.floor(Math.random() * numValues);
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while (true) {
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if (index === 0) {
index++; // at bottom of array, so force upward step
} else if (index === numValues - 1) {
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index--; // at top of array, so force downward step
} else if (Math.random() < 0.5) { // else choose random downward or upward step
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index--;
} else {
index++;
}
yield index;
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}
}
/**
* PatternGenerator returns a generator which will yield numbers between 0 and numValues
* according to the passed in pattern that can be used as indexes into an array of size numValues.
* @param numValues The size of the array to emit indexes for
* @param pattern The name of the pattern use when iterating over
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* @param index Where to start in the offset of the values array
*/
export function* PatternGenerator(numValues: number, pattern: PatternName = "up", index = 0): Iterator<number> {
// safeguards
assert(numValues >= 1, "The number of values must be at least one");
switch (pattern) {
case "up" :
yield* infiniteGen(numValues, upPatternGen);
case "down" :
yield* infiniteGen(numValues, downPatternGen);
case "upDown" :
yield* alternatingGenerator(numValues, true);
case "downUp" :
yield* alternatingGenerator(numValues, false);
case "alternateUp":
yield* infiniteGen(numValues, jumpUp);
case "alternateDown":
yield* infiniteGen(numValues, jumpDown);
case "random":
yield* randomGen(numValues);
case "randomOnce":
yield* infiniteGen(numValues, randomOnce);
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case "randomWalk":
yield* randomWalk(numValues);
}
}