Tone.js/Tone/structure/Note.js

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define(["Tone/core/Tone", "Tone/core/Transport", "Tone/core/Type", "Tone/core/Timeline"], function (Tone) {
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"use strict";
/**
* @class Tone.Note provides a callback for a single, repeatable
* event along the timeline.
*
* @param {function} callback The callback to invoke at the time.
* @param {*...=} value The value or values which should be passed to
* the callback function on invocation.
* @example
* var chord = new Tone.Note(function(time, chord){
* //the chord as well as the exact time of the event
* //are passed in as arguments to the callback function
* }, "Dm");
* //start the chord at the beginning of the transport timeline
* chord.start();
* //loop it every measure for 8 measures
* chord.loop = 8;
* chord.loopEnd = "1m";
*/
Tone.Note = function(){
var options = this.optionsObject(arguments, ["callback", "value"], Tone.Note.defaults);
/**
* Loop value
* @type {Boolean|Positive}
* @private
*/
this._loop = options.loop;
/**
* The callback to invoke.
* @type {Function}
* @private
*/
this._callback = options.callback;
/**
* The value which is passed to the
* callback function.
* @type {*}
* @private
*/
this.value = options.value;
/**
* When the note is scheduled to start.
* @type {Number}
* @private
*/
this._loopStart = 0;
/**
* When the note is scheduled to start.
* @type {Number}
* @private
*/
this._loopEnd = 0;
/**
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* Tracks the scheduled events
* @type {Tone.Timeline}
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* @private
*/
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this._events = new Tone.Timeline();
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/**
* The playback speed of the note. A speed of 1
* is no change.
* @private
* @type {Positive}
*/
this._playbackRate = 1;
/**
* The probability that the callback will be invoked
* at the scheduled time.
* @type {NormalRange}
*/
this.probability = options.probability;
//set the initial values
this.loopStart = options.loopStart;
this.loopEnd = options.loopEnd;
this.playbackRate = options.playbackRate;
//if an object was used in the constructor, the value is all the extra parameters
if (arguments.length === 1 && typeof arguments[0] === "object" && this.isUndef(this.value)){
var valueObj = {};
for (var param in arguments[0]){
if (!Tone.Note.defaults.hasOwnProperty(param)){
valueObj[param] = arguments[0][param];
}
}
this.value = valueObj;
}
};
Tone.extend(Tone.Note);
/**
* The default values
* @type {Object}
* @const
*/
Tone.Note.defaults = {
"callback" : Tone.noOp,
"loop" : false,
"loopEnd" : "1m",
"loopStart" : 0,
"playbackRate" : 1,
"probability" : 1
};
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/**
* Reschedule all of the events along the timeline
* with the updated values.
* @param {Time} after Only reschedules events after the given time.
* @return {Tone.Note} this
* @private
*/
Tone.Note.prototype._rescheduleEvents = function(after){
//if no argument is given, schedules all of the events
after = this.defaultArg(after, -1);
this._events.forEachAfter(after, function(event){
var duration;
if (event.state === Tone.State.Started){
if (!this.isUndef(event.id)){
Tone.Transport.clear(event.id);
}
if (this._loop){
duration = Infinity;
if (typeof this._loop === "number"){
duration = (this._loop - 1) * this._getLoopDuration();
}
var nextEvent = this._events.getEventAfter(event.time);
if (nextEvent !== null){
duration = Math.min(duration, nextEvent.time - event.time);
}
event.id = Tone.Transport.scheduleRepeat(this._tick.bind(this), this._getLoopDuration().toString() + "i", event.time + "i", duration + "i");
} else {
event.id = Tone.Transport.schedule(this._tick.bind(this), event.time + "i");
}
}
}.bind(this));
return this;
};
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/**
* Start the note at the given time.
* @param {Time} time When the note should start.
* @return {Tone.Note} this
*/
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Tone.Note.prototype.start = function(time){
var scheduledEvent = this._events.getEvent(time);
if (scheduledEvent === null || scheduledEvent.state === Tone.State.Stopped){
time = this.toTicks(time);
this._events.addEvent({
"state" : Tone.State.Started,
"time" : time,
"id" : undefined,
});
this._rescheduleEvents(time - 0.001);
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}
return this;
};
/**
* Stop the Note at the given time.
* @param {Time} time When the note should stop.
* @return {Tone.Note} this
*/
Tone.Note.prototype.stop = function(time){
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var scheduledEvent = this._events.getEvent(time);
if (scheduledEvent === null || scheduledEvent.state === Tone.State.Started){
time = this.toTicks(time);
this._events.addEvent({
"state" : Tone.State.Stopped,
"time" : time
});
var previousEvent = this._events.getEventBefore(time);
var reschedulTime = time;
if (previousEvent !== null){
reschedulTime = previousEvent.time;
}
this._rescheduleEvents(reschedulTime - 0.001);
}
return this;
};
/**
* Cancel all scheduled events greater than or equal to the given time
* @param {Time} [time=0] The time after which events will be cancel.
* @return {Tone.Note} this
*/
Tone.Note.prototype.cancel = function(time){
time = this.defaultArg(time, -Infinity);
time = this.toTicks(time);
this._events.forEachAfter(time - 0.001, function(event){
Tone.Transport.clear(event.id);
});
this._events.cancel(time);
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return this;
};
/**
* The callback function invoker. Also
* checks if the Note is done playing
* @param {Number} time The time of the event in seconds
* @private
*/
Tone.Note.prototype._tick = function(time){
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var currentState = this._events.getEvent(Tone.Transport.ticks);
if (currentState !== null && currentState.state === Tone.State.Started){
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if (this.probability < 1){
if (Math.random() <= this.probability){
this._callback(time, this.value);
}
} else {
this._callback(time, this.value);
}
}
};
/**
* Get the duration of the loop.
* @return {Number}
* @private
*/
Tone.Note.prototype._getLoopDuration = function(){
return Math.round((this._loopEnd - this._loopStart) / this._playbackRate);
};
/**
* If the note should loop or not
* between Tone.Note.loopStart and
* Tone.Note.loopEnd. An integer
* value corresponds to the number of
* loops the Note does after it starts.
* @memberOf Tone.Note#
* @type {Boolean|Positive}
* @name loop
*/
Object.defineProperty(Tone.Note.prototype, "loop", {
get : function(){
return this._loop;
},
set : function(loop){
this._loop = loop;
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this._rescheduleEvents();
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}
});
/**
* The playback rate of the note. Defaults to 1.
* @memberOf Tone.Note#
* @type {Positive}
* @name playbackRate
* @example
* note.loop = true;
* //repeat the note twice as fast
* note.playbackRate = 2;
*/
Object.defineProperty(Tone.Note.prototype, "playbackRate", {
get : function(){
return this._playbackRate;
},
set : function(rate){
this._playbackRate = rate;
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if (this._loop){
this._rescheduleEvents();
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}
}
});
/**
* The loopEnd point determines when it will
* loop if Tone.Note.loop is true.
* @memberOf Tone.Note#
* @type {Boolean|Positive}
* @name loopEnd
*/
Object.defineProperty(Tone.Note.prototype, "loopEnd", {
get : function(){
return this.toNotation(this._loopEnd + "i");
},
set : function(loopEnd){
this._loopEnd = this.toTicks(loopEnd);
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if (this._loop){
this._rescheduleEvents();
}
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}
});
/**
* The loopStart point determines when it will
* loop if Tone.Note.loop is true.
* @memberOf Tone.Note#
* @type {Boolean|Positive}
* @name loopStart
*/
Object.defineProperty(Tone.Note.prototype, "loopStart", {
get : function(){
return this.toNotation(this._loopStart + "i");
},
set : function(loopStart){
this._loopStart = this.toTicks(loopStart);
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if (this._loop){
this._rescheduleEvents();
}
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}
});
/**
* The current progress of the loop interval.
* Returns 0 if the atom is not started yet or the
* atom is not set to loop.
* @memberOf Tone.Note#
* @type {NormalRange}
* @name progress
* @readOnly
*/
Object.defineProperty(Tone.Note.prototype, "progress", {
get : function(){
if (this._loop){
var ticks = Tone.Transport.ticks;
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var lastEvent = this._events.getEvent(ticks);
if (lastEvent !== null && lastEvent.state === Tone.State.Started){
var loopDuration = this._getLoopDuration();
if (typeof this._loop === "number"){
var endTime = loopDuration * (this._loop);
if (ticks > endTime){
return 0;
}
}
var progress = (ticks - lastEvent.time) % loopDuration;
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return progress / loopDuration;
} else {
return 0;
}
} else {
return 0;
}
}
});
/**
* Clean up
* @return {Tone.Note} this
*/
Tone.Note.prototype.dispose = function(){
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this.cancel();
this._events.dispose();
this._events = null;
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this._callback = null;
this.value = null;
};
return Tone.Note;
});