Tone.js/Tone/source/Source.js

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import Tone from "../core/Tone";
import "../core/Transport";
import "../component/Volume";
import "../core/Master";
import "../type/Type";
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import "../core/StateTimeline";
import "../signal/Signal";
import "../core/AudioNode";
/**
* @class Base class for sources. Sources have start/stop methods
* and the ability to be synced to the
* start/stop of Tone.Transport.
*
* @constructor
* @extends {Tone.AudioNode}
* @example
* //Multiple state change events can be chained together,
* //but must be set in the correct order and with ascending times
*
* // OK
* state.start().stop("+0.2");
* // AND
* state.start().stop("+0.2").start("+0.4").stop("+0.7")
*
* // BAD
* state.stop("+0.2").start();
* // OR
* state.start("+0.3").stop("+0.2");
*
*/
Tone.Source = function(options){
options = Tone.defaultArg(options, Tone.Source.defaults);
Tone.AudioNode.call(this);
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/**
* The output volume node
* @type {Tone.Volume}
* @private
*/
this._volume = this.output = new Tone.Volume(options.volume);
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/**
* The volume of the output in decibels.
* @type {Decibels}
* @signal
* @example
* source.volume.value = -6;
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*/
this.volume = this._volume.volume;
this._readOnly("volume");
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/**
* Keep track of the scheduled state.
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* @type {Tone.StateTimeline}
* @private
*/
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this._state = new Tone.StateTimeline(Tone.State.Stopped);
this._state.memory = 100;
/**
* The synced `start` callback function from the transport
* @type {Function}
* @private
*/
this._synced = false;
/**
* Keep track of all of the scheduled event ids
* @type {Array}
* @private
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*/
this._scheduled = [];
//make the output explicitly stereo
this._volume.output.output.channelCount = 2;
this._volume.output.output.channelCountMode = "explicit";
//mute initially
this.mute = options.mute;
};
Tone.extend(Tone.Source, Tone.AudioNode);
/**
* The default parameters
* @static
* @const
* @type {Object}
*/
Tone.Source.defaults = {
"volume" : 0,
"mute" : false
};
/**
* Returns the playback state of the source, either "started" or "stopped".
* @type {Tone.State}
* @readOnly
* @memberOf Tone.Source#
* @name state
*/
Object.defineProperty(Tone.Source.prototype, "state", {
get : function(){
if (this._synced){
if (Tone.Transport.state === Tone.State.Started){
return this._state.getValueAtTime(Tone.Transport.seconds);
} else {
return Tone.State.Stopped;
}
} else {
return this._state.getValueAtTime(this.now());
}
}
});
/**
* Mute the output.
* @memberOf Tone.Source#
* @type {boolean}
* @name mute
* @example
* //mute the output
* source.mute = true;
*/
Object.defineProperty(Tone.Source.prototype, "mute", {
get : function(){
return this._volume.mute;
},
set : function(mute){
this._volume.mute = mute;
}
});
//overwrite these functions
Tone.Source.prototype._start = Tone.noOp;
Tone.Source.prototype.restart = Tone.noOp;
Tone.Source.prototype._stop = Tone.noOp;
/**
* Start the source at the specified time. If no time is given,
* start the source now.
* @param {Time} [time=now] When the source should be started.
* @returns {Tone.Source} this
* @example
* source.start("+0.5"); //starts the source 0.5 seconds from now
*/
Tone.Source.prototype.start = function(time, offset, duration){
if (Tone.isUndef(time) && this._synced){
time = Tone.Transport.seconds;
} else {
time = this.toSeconds(time);
time = Math.max(time, this.context.currentTime);
}
//if it's started, stop it and restart it
if (this._state.getValueAtTime(time) === Tone.State.Started){
this._state.cancel(time);
this._state.setStateAtTime(Tone.State.Started, time);
this.restart(time, offset, duration);
} else {
this._state.setStateAtTime(Tone.State.Started, time);
if (this._synced){
// add the offset time to the event
var event = this._state.get(time);
event.offset = Tone.defaultArg(offset, 0);
event.duration = duration;
var sched = Tone.Transport.schedule(function(t){
this._start(t, offset, duration);
}.bind(this), time);
this._scheduled.push(sched);
//if it's already started
if (Tone.Transport.state === Tone.State.Started){
this._syncedStart(this.now(), Tone.Transport.seconds);
}
} else {
this._start.apply(this, arguments);
}
}
return this;
};
/**
* Stop the source at the specified time. If no time is given,
* stop the source now.
* @param {Time} [time=now] When the source should be stopped.
* @returns {Tone.Source} this
* @example
* source.stop(); // stops the source immediately
*/
Tone.Source.prototype.stop = function(time){
if (Tone.isUndef(time) && this._synced){
time = Tone.Transport.seconds;
} else {
time = this.toSeconds(time);
time = Math.max(time, this.context.currentTime);
}
if (!this._synced){
this._stop.apply(this, arguments);
} else {
var sched = Tone.Transport.schedule(this._stop.bind(this), time);
this._scheduled.push(sched);
}
this._state.cancel(time);
this._state.setStateAtTime(Tone.State.Stopped, time);
return this;
};
/**
* Sync the source to the Transport so that all subsequent
* calls to `start` and `stop` are synced to the TransportTime
* instead of the AudioContext time.
*
* @returns {Tone.Source} this
* @example
* //sync the source so that it plays between 0 and 0.3 on the Transport's timeline
* source.sync().start(0).stop(0.3);
* //start the transport.
* Tone.Transport.start();
*
* @example
* //start the transport with an offset and the sync'ed sources
* //will start in the correct position
* source.sync().start(0.1);
* //the source will be invoked with an offset of 0.4
* Tone.Transport.start("+0.5", 0.5);
*/
Tone.Source.prototype.sync = function(){
this._synced = true;
this._syncedStart = function(time, offset){
if (offset > 0){
// get the playback state at that time
var stateEvent = this._state.get(offset);
// listen for start events which may occur in the middle of the sync'ed time
if (stateEvent && stateEvent.state === Tone.State.Started && stateEvent.time !== offset){
// get the offset
var startOffset = offset - this.toSeconds(stateEvent.time);
var duration;
if (stateEvent.duration){
duration = this.toSeconds(stateEvent.duration) - startOffset;
}
this._start(time, this.toSeconds(stateEvent.offset) + startOffset, duration);
}
}
}.bind(this);
this._syncedStop = function(time){
var seconds = Tone.Transport.getSecondsAtTime(Math.max(time - this.sampleTime, 0));
if (this._state.getValueAtTime(seconds) === Tone.State.Started){
this._stop(time);
}
}.bind(this);
Tone.Transport.on("start loopStart", this._syncedStart);
Tone.Transport.on("stop pause loopEnd", this._syncedStop);
return this;
};
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/**
* Unsync the source to the Transport. See Tone.Source.sync
* @returns {Tone.Source} this
*/
Tone.Source.prototype.unsync = function(){
if (this._synced){
Tone.Transport.off("stop pause loopEnd", this._syncedStop);
Tone.Transport.off("start loopStart", this._syncedStart);
}
this._synced = false;
// clear all of the scheduled ids
for (var i = 0; i < this._scheduled.length; i++){
var id = this._scheduled[i];
Tone.Transport.clear(id);
}
this._scheduled = [];
this._state.cancel(0);
return this;
};
/**
* Clean up.
* @return {Tone.Source} this
*/
Tone.Source.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
this.unsync();
this._scheduled = null;
this._writable("volume");
this._volume.dispose();
this._volume = null;
this.volume = null;
this._state.dispose();
this._state = null;
};
export default Tone.Source;