Tone.js/Tone/core/Gain.js

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define(["Tone/core/Tone", "Tone/core/Param", "Tone/type/Type", "Tone/core/AudioNode"], function (Tone) {
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"use strict";
/**
* createGain shim
* @private
*/
if (window.GainNode && !AudioContext.prototype.createGain){
AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
}
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/**
* @class A thin wrapper around the Native Web Audio GainNode.
* The GainNode is a basic building block of the Web Audio
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* API and is useful for routing audio and adjusting gains.
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* @extends {Tone}
* @param {Number=} gain The initial gain of the GainNode
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* @param {Tone.Type=} units The units of the gain parameter.
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*/
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Tone.Gain = function(){
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var options = Tone.defaults(arguments, ["gain", "units"], Tone.Gain);
Tone.AudioNode.call(this);
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/**
* The GainNode
* @type {GainNode}
* @private
*/
this.input = this.output = this._gainNode = this.context.createGain();
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/**
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* The gain parameter of the gain node.
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* @type {Gain}
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* @signal
*/
this.gain = new Tone.Param({
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"param" : this._gainNode.gain,
"units" : options.units,
"value" : options.gain,
"convert" : options.convert
});
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this._readOnly("gain");
};
Tone.extend(Tone.Gain, Tone.AudioNode);
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/**
* The defaults
* @const
* @type {Object}
*/
Tone.Gain.defaults = {
"gain" : 1,
"convert" : true,
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};
/**
* Clean up.
* @return {Tone.Gain} this
*/
Tone.Gain.prototype.dispose = function(){
Tone.AudioNode.prototype.dispose.call(this);
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this._gainNode.disconnect();
this._gainNode = null;
this._writable("gain");
this.gain.dispose();
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this.gain = null;
};
return Tone.Gain;
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});