Tone.js/Tone/component/Panner.js

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define(["Tone/core/Tone", "Tone/component/CrossFade", "Tone/component/Merge", "Tone/component/Split",
"Tone/signal/Signal", "Tone/signal/AudioToGain", "Tone/signal/Zero"],
function(Tone){
"use strict";
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/**
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* @class Tone.Panner is an equal power Left/Right Panner and does not
* support 3D. Panner uses the StereoPannerNode when available.
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*
* @constructor
* @extends {Tone}
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* @param {NormalRange} [initialPan=0] The initail panner value (center).
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* @example
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* //pan the input signal hard right.
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* var panner = new Tone.Panner(1);
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*/
Tone.Panner = function(initialPan){
Tone.call(this);
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if (Tone.Panner.hasStereoPanner){
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/**
* the panner node
* @type {StereoPannerNode}
* @private
*/
this._panner = this.input = this.output = this.context.createStereoPanner();
/**
* The pan control. -1 = hard left, 1 = hard right.
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* @type {NormalRange}
* @signal
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*/
this.pan = this._panner.pan;
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} else {
/**
* the dry/wet knob
* @type {Tone.CrossFade}
* @private
*/
this._crossFade = new Tone.CrossFade();
/**
* @type {Tone.Merge}
* @private
*/
this._merger = this.output = new Tone.Merge();
/**
* @type {Tone.Split}
* @private
*/
this._splitter = this.input = new Tone.Split();
/**
* The pan control. -1 = hard left, 1 = hard right.
* @type {AudioRange}
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* @signal
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*/
this.pan = new Tone.Signal(0, Tone.Type.AudioRange);
/**
* always sends 0
* @type {Tone.Zero}
* @private
*/
this._zero = new Tone.Zero();
/**
* The analog to gain conversion
* @type {Tone.AudioToGain}
* @private
*/
this._a2g = new Tone.AudioToGain();
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//CONNECTIONS:
this._zero.connect(this._a2g);
this.pan.chain(this._a2g, this._crossFade.fade);
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//left channel is a, right channel is b
this._splitter.connect(this._crossFade, 0, 0);
this._splitter.connect(this._crossFade, 1, 1);
//merge it back together
this._crossFade.a.connect(this._merger, 0, 0);
this._crossFade.b.connect(this._merger, 0, 1);
}
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//initial value
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this.pan.value = Tone.defaultArg(initialPan, 0);
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this._readOnly("pan");
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};
Tone.extend(Tone.Panner);
/**
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* Indicates if the panner is using the new StereoPannerNode internally
* @type {Boolean}
* @static
* @private
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* @readOnly
*/
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Tone.Panner.hasStereoPanner = Tone.context && Tone.isFunction(Tone.context.createStereoPanner);
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/**
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* Clean up.
* @returns {Tone.Panner} this
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*/
Tone.Panner.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
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this._writable("pan");
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if (Tone.Panner.hasStereoPanner){
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this._panner.disconnect();
this._panner = null;
this.pan = null;
} else {
this._zero.dispose();
this._zero = null;
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this._crossFade.dispose();
this._crossFade = null;
this._splitter.dispose();
this._splitter = null;
this._merger.dispose();
this._merger = null;
this.pan.dispose();
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this.pan = null;
this._a2g.dispose();
this._a2g = null;
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}
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return this;
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};
return Tone.Panner;
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});