Tone.js/Tone/signal/GreaterThanZero.js

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import Tone from "../core/Tone";
import "../signal/Signal";
import "../signal/Multiply";
import "../signal/WaveShaper";
/**
* @class GreaterThanZero outputs 1 when the input is strictly greater than zero
*
* @constructor
* @extends {Tone.SignalBase}
* @example
* var gt0 = new Tone.GreaterThanZero();
* var sig = new Tone.Signal(0.01).connect(gt0);
* //the output of gt0 is 1.
* sig.value = 0;
* //the output of gt0 is 0.
*/
Tone.GreaterThanZero = function(){
Tone.SignalBase.call(this);
/**
* @type {Tone.WaveShaper}
* @private
*/
this._thresh = this.output = new Tone.WaveShaper(function(val){
if (val <= 0){
return 0;
} else {
return 1;
}
}, 127);
/**
* scale the first thresholded signal by a large value.
* this will help with values which are very close to 0
* @type {Tone.Multiply}
* @private
*/
this._scale = this.input = new Tone.Multiply(10000);
//connections
this._scale.connect(this._thresh);
};
Tone.extend(Tone.GreaterThanZero, Tone.SignalBase);
/**
* dispose method
* @returns {Tone.GreaterThanZero} this
*/
Tone.GreaterThanZero.prototype.dispose = function(){
Tone.SignalBase.prototype.dispose.call(this);
this._scale.dispose();
this._scale = null;
this._thresh.dispose();
this._thresh = null;
return this;
};
export default Tone.GreaterThanZero;