Tone.js/Tone/signal/Multiply.js

53 lines
1.2 KiB
JavaScript
Raw Normal View History

2014-08-24 19:47:59 +00:00
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
2014-06-17 00:05:54 +00:00
/**
* @class Multiply the incoming signal by a number or Multiply two signals.
* input 0: multiplicand.
* input 1: multiplier.
2014-06-17 00:05:54 +00:00
*
* @constructor
2015-02-23 05:30:53 +00:00
* @extends {Tone.Signal}
2014-12-03 22:20:23 +00:00
* @param {number=} value constant value to multiple. if no value is provided
* it will be multiplied by the value of input 1.
2014-06-17 00:05:54 +00:00
*/
Tone.Multiply = function(value){
2014-10-23 01:20:43 +00:00
Tone.call(this, 2, 0);
2014-10-23 01:20:43 +00:00
2014-06-17 15:42:38 +00:00
/**
* the input node is the same as the output node
* it is also the GainNode which handles the scaling of incoming signal
*
* @type {GainNode}
2014-10-23 01:20:43 +00:00
* @private
*/
this._mult = this.input[0] = this.output = this.context.createGain();
/**
* the scaling parameter
* @type {AudioParam}
* @private
2014-06-17 15:42:38 +00:00
*/
2015-02-23 05:30:53 +00:00
this._value = this.input[1] = this.output.gain;
2014-06-30 21:11:46 +00:00
2015-02-23 05:30:53 +00:00
this._value.value = this.defaultArg(value, 0);
2014-06-15 21:38:59 +00:00
};
2015-02-23 05:30:53 +00:00
Tone.extend(Tone.Multiply, Tone.Signal);
2014-06-20 04:38:14 +00:00
/**
* clean up
2015-02-02 03:56:33 +00:00
* @returns {Tone.Multiply} `this`
2014-06-20 04:38:14 +00:00
*/
Tone.Multiply.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
2014-10-23 01:20:43 +00:00
this._mult = null;
2015-02-23 05:30:53 +00:00
this._value = null;
2015-02-02 03:56:33 +00:00
return this;
2014-06-20 04:38:14 +00:00
};
return Tone.Multiply;
2014-06-15 21:38:59 +00:00
});