2015-02-02 17:48:04 +00:00
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define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Expr", "Tone/signal/EqualPowerGain"], function(Tone){
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"use strict";
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/**
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2015-02-26 16:47:44 +00:00
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* @class Equal power fading control values:<br>
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* 0 = 100% input 0<br>
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* 1 = 100% input 1<br>
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2015-02-02 17:48:04 +00:00
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*
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* @constructor
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* @extends {Tone}
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* @param {number} [initialFade=0.5]
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2015-02-27 21:53:10 +00:00
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* @example
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* var crossFade = new Tone.CrossFade(0.5);
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* effectA.connect(crossFade, 0, 0);
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* effectB.connect(crossFade, 0, 1);
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* crossFade.fade.value = 0;
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* // ^ only effectA is output
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* crossFade.fade.value = 1;
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* // ^ only effectB is output
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* crossFade.fade.value = 0.5;
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* // ^ the two signals are mixed equally.
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2015-02-02 17:48:04 +00:00
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*/
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Tone.CrossFade = function(initialFade){
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Tone.call(this, 2, 1);
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/**
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* the first input. input "a".
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* @type {GainNode}
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*/
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this.a = this.input[0] = this.context.createGain();
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/**
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* the second input. input "b"
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* @type {GainNode}
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*/
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this.b = this.input[1] = this.context.createGain();
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/**
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2015-02-26 16:47:44 +00:00
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* 0 is 100% signal `a` (input 0) and 1 is 100% signal `b` (input 1).
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2015-02-06 22:49:04 +00:00
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* Values between 0-1.
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2015-02-02 17:48:04 +00:00
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*
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* @type {Tone.Signal}
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*/
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2015-02-06 22:49:04 +00:00
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this.fade = new Tone.Signal(this.defaultArg(initialFade, 0.5), Tone.Signal.Units.Normal);
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2015-02-02 17:48:04 +00:00
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/**
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* equal power gain cross fade
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* @private
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* @type {Tone.EqualPowerGain}
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*/
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2015-02-11 20:28:33 +00:00
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this._equalPowerA = new Tone.EqualPowerGain();
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/**
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* equal power gain cross fade
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* @private
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* @type {Tone.EqualPowerGain}
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*/
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this._equalPowerB = new Tone.EqualPowerGain();
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2015-02-02 17:48:04 +00:00
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/**
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* invert the incoming signal
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* @private
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* @type {Tone}
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*/
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this._invert = new Tone.Expr("1 - $0");
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//connections
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this.a.connect(this.output);
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this.b.connect(this.output);
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2015-02-11 20:28:33 +00:00
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this.fade.chain(this._equalPowerB, this.b.gain);
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this.fade.chain(this._invert, this._equalPowerA, this.a.gain);
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2015-04-05 19:13:15 +00:00
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this._readOnly("fade");
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2015-02-02 17:48:04 +00:00
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};
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Tone.extend(Tone.CrossFade);
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/**
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* clean up
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* @returns {Tone.CrossFade} `this`
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*/
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Tone.CrossFade.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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2015-04-05 19:13:15 +00:00
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this._writable("fade");
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2015-02-11 20:28:33 +00:00
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this._equalPowerA.dispose();
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this._equalPowerA = null;
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this._equalPowerB.dispose();
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this._equalPowerB = null;
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2015-02-02 17:48:04 +00:00
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this.fade.dispose();
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this.fade = null;
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this._invert.dispose();
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this._invert = null;
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this.a.disconnect();
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this.a = null;
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this.b.disconnect();
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this.b = null;
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return this;
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};
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return Tone.CrossFade;
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});
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