Tone.js/Tone/component/Recorder.js

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define(["Tone/core/Tone", "Tone/core/Master"], function(Tone){
/**
* Record an input into an array or AudioBuffer
*
* it is limited in that the recording length needs to be known beforehand
*
* @constructor
* @extends {Tone}
* @param {number} channels
*/
Tone.Recorder = function(channels){
Tone.call(this);
/**
* the number of channels in the recording
* @type {number}
*/
this.channels = this.defaultArg(channels, 1);
/**
* @private
* @type {ScriptProcessorNode}
*/
this._jsNode = this.context.createScriptProcessor(this.bufferSize, this.channels, 1);
this._jsNode.onaudioprocess = this._audioprocess.bind(this);
/**
* Float32Array for each channel
* @private
* @type {Array<Float32Array>}
*/
this._recordBuffers = new Array(this.channels);
/**
* @private
* @type {number}
*/
this._recordBufferOffset = 0;
//connect it up
this.input.connect(this._jsNode);
//pass thru audio
this.input.connect(this.output);
//so it doesn't get garbage collected
this._jsNode.toMaster();
//clear it to start
this.clear();
};
Tone.extend(Tone.Recorder);
/**
* internal method called on audio process
*
* @private
* @param {AudioProcessorEvent} event
*/
Tone.Recorder.prototype._audioprocess = function(event){
if (this._recordBuffers[0] === null || this._recordBuffers[0].length - this._recordBufferOffset === 0){
return;
}
var input = event.inputBuffer;
var totalWrittenToBuffer = 0;
var recordBufferLength = this._recordBuffers[0].length;
for (var channelNum = 0; channelNum < input.numberOfChannels; channelNum++){
var bufferOffset = this._recordBufferOffset;
var channel = input.getChannelData(channelNum);
var bufferLen = channel.length;
if (recordBufferLength - bufferOffset > bufferLen){
this._recordBuffers[channelNum].set(channel, bufferOffset);
totalWrittenToBuffer += bufferLen;
} else {
for (var i = 0; i < bufferLen; i++) {
if (recordBufferLength > bufferOffset){
this._recordBuffers[channelNum][bufferOffset] = channel[i];
bufferOffset++;
totalWrittenToBuffer++;
} else {
break;
}
}
}
}
this._recordBufferOffset += totalWrittenToBuffer / input.numberOfChannels;
};
/**
* Record for a certain period of time
*
* will clear the internal buffer before starting
*
* @param {Tone.Time} time
*/
Tone.Recorder.prototype.record = function(time){
this.clear();
var recordBufferLength = this.toSamples(time);
for (var i = 0; i < this.channels; i++){
this._recordBuffers[i] = new Float32Array(recordBufferLength);
}
};
/**
* clears the recording buffer
*/
Tone.Recorder.prototype.clear = function(){
for (var i = 0; i < this.channels; i++){
this._recordBuffers[i] = null;
}
this._recordBufferOffset = 0;
};
/**
* true if there is nothing in the buffers
* @return {boolean}
*/
Tone.Recorder.prototype.isEmpty = function(){
return this._recordBuffers[0] === null;
};
/**
* @return {Array<Float32Array>}
*/
Tone.Recorder.prototype.getFloat32Array = function(){
if (this.isEmpty()){
return null;
} else {
return this._recordBuffers;
}
};
/**
* @return {AudioBuffer}
*/
Tone.Recorder.prototype.getAudioBuffer = function(){
if (this.isEmpty()){
return null;
} else {
var audioBuffer = this.context.createBuffer(this.channels, this._recordBuffers[0].length, this.context.sampleRate);
for (var channelNum = 0; channelNum < audioBuffer.numberOfChannels; channelNum++){
var channel = audioBuffer.getChannelData(channelNum);
channel.set(this._recordBuffers[channelNum]);
}
return audioBuffer;
}
};
return Tone.Recorder;
});