Tone.js/Tone/source/PWMOscillator.js

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2014-09-30 03:44:43 +00:00
define(["Tone/core/Tone", "Tone/source/Source", "Tone/source/PulseOscillator", "Tone/source/Oscillator"],
function(Tone){
"use strict";
/**
* @class takes an array of Oscillator descriptions and mixes them together
* with the same detune and frequency controls.
*
* @extends {Tone.Source}
* @constructor
* @param {frequency} frequency frequency of the oscillator (meaningless for noise types)
* @param {string} type the type of the oscillator
*/
Tone.PWMOscillator = function(){
var options = this.optionsObject(arguments, ["frequency", "modulationFrequency"], Tone.PWMOscillator.defaults);
Tone.Source.call(this);
/**
* the pulse oscillator
*/
this._pulse = new Tone.PulseOscillator(options.modulationFrequency);
//change the pulse oscillator type
this._pulse._sawtooth.setType("triangle");
/**
* the modulator
*/
this._modulator = new Tone.Oscillator(options.frequency);
/**
* the frequency control
* @type {Tone.Signal}
*/
this.frequency = this._modulator.frequency;
/**
* the detune control
* @type {Tone.Signal}
*/
this.detune = this._modulator.detune;
/**
* the modulation rate of the oscillator
* @type {Tone.Signal}
*/
this.modulationFrequency = this._pulse.frequency;
/**
* callback which is invoked when the oscillator is stoped
* @type {function()}
*/
this.onended = options.onended;
//connections
this._modulator.connect(this._pulse.width);
this._pulse.connect(this.output);
this._pulse.onended = this._onended.bind(this);
};
Tone.extend(Tone.PWMOscillator, Tone.Source);
/**
* default values
* @static
* @type {Object}
* @const
*/
Tone.PWMOscillator.defaults = {
"frequency" : 440,
"detune" : 0,
"modulationFrequency" : 0.4,
"onended" : function(){}
};
/**
* start the oscillator
*
* @param {Tone.Time} [time=now]
*/
Tone.PWMOscillator.prototype.start = function(time){
if (this.state === Tone.Source.State.STOPPED){
this.state = Tone.Source.State.STARTED;
time = this.toSeconds(time);
this._modulator.start(time);
this._pulse.start(time);
}
};
/**
* stop the oscillator
* @param {Tone.Time} time (optional) timing parameter
*/
Tone.PWMOscillator.prototype.stop = function(time){
if (this.state === Tone.Source.State.STARTED){
if (!time){
this.state = Tone.Source.State.STOPPED;
}
time = this.toSeconds(time);
this._modulator.stop(time);
this._pulse.stop(time);
}
};
/**
* internal on end call
* @private
*/
Tone.PWMOscillator.prototype._onended = function(){
this.state = Tone.Source.State.STOPPED;
this.onended();
};
/**
* exponentially ramp the frequency of the oscillator over the rampTime
*
* @param {Tone.Time} val
* @param {Tone.Time=} rampTime when the oscillator will arrive at the frequency
*/
Tone.PWMOscillator.prototype.setFrequency = function(val, rampTime){
this._modulator.setFrequency(val, rampTime);
};
/**
* set the phase of the oscillator (in degrees)
* @param {number} degrees the phase in degrees
*/
Tone.PWMOscillator.prototype.setPhase = function(phase) {
this._modulator.setPhase(phase);
};
/**
* set the modulation rate, with an optional ramp time to that
*
* @param {number} freq
* @param {Tone.Time=} rampTime when the oscillator will arrive at the frequency
*/
Tone.PWMOscillator.prototype.setModulationFrequency = function(val, rampTime){
this._pulse.setFrequency(val, rampTime);
};
/**
* set the parameters at once
* @param {Object} params
*/
Tone.PWMOscillator.prototype.set = function(params){
if (!this.isUndef(params.modulationFrequency)) this.setModulationFrequency(params.modulationFrequency);
if (!this.isUndef(params.phase)) this.setPhase(params.phase);
if (!this.isUndef(params.frequency)) this.setFrequency(params.frequency);
if (!this.isUndef(params.onended)) this.onended = params.onended;
if (!this.isUndef(params.detune)) this.detune.setValue(params.detune);
};
/**
* clean up
*/
Tone.PWMOscillator.prototype.dispose = function(){
Tone.Source.prototype.dispose.call(this);
this._pulse.dispose();
this._modulator.dispose();
this._pulse = null;
this._modulator = null;
this.onended = null;
this.frequency = null;
this.detune = null;
this.modulationFrequency = null;
};
return Tone.PWMOscillator;
});