Tone.js/Tone/signal/WaveShaper.ts

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import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
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import { optionsFromArguments } from "../core/util/Defaults";
import { isArray, isFunction, isUndef } from "../core/util/TypeCheck";
import { Signal, SignalOptions } from "./Signal";
import { SignalOperator } from "./SignalOperator";
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export type WaveShaperMappingFn = (value: number, index?: number) => number;
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type WaveShaperMapping = WaveShaperMappingFn | number[] | Float32Array;
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interface WaveShaperOptions extends ToneAudioNodeOptions {
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mapping?: WaveShaperMapping;
length: number;
curve?: number[] | Float32Array;
}
/**
* Wraps the native Web Audio API
* [WaveShaperNode](http://webaudio.github.io/web-audio-api/#the-waveshapernode-interface).
*
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* @example
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* var timesTwo = new WaveShaper(function(val){
* return val * 2;
* }, 2048);
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* @example
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* //a waveshaper can also be constructed with an array of values
* var invert = new WaveShaper([1, -1]);
*/
export class WaveShaper extends SignalOperator<WaveShaperOptions> {
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readonly name: string = "WaveShaper";
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/**
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* the waveshaper node
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*/
private _shaper: WaveShaperNode = this.context.createWaveShaper();
/**
* The input to the waveshaper node.
*/
input = this._shaper;
/**
* The output from the waveshaper node
*/
output = this._shaper;
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/**
* @param mapping The function used to define the values.
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* The mapping function should take two arguments:
* the first is the value at the current position
* and the second is the array position.
* If the argument is an array, that array will be
* set as the wave shaping function. The input
* signal is an AudioRange [-1, 1] value and the output
* signal can take on any numerical values.
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*
* @param bufferLen The length of the WaveShaperNode buffer.
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*/
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constructor(mapping?: WaveShaperMapping, length?: number);
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constructor(options?: Partial<WaveShaperOptions>);
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constructor() {
super(Object.assign(optionsFromArguments(WaveShaper.getDefaults(), arguments, ["mapping", "length"])));
const options = optionsFromArguments(WaveShaper.getDefaults(), arguments, ["mapping", "length"]);
if (isArray(options.mapping) || options.mapping instanceof Float32Array) {
this.curve = Float32Array.from(options.mapping);
} else if (isFunction(options.mapping)) {
this.setMap(options.mapping, options.length);
}
}
static getDefaults(): WaveShaperOptions {
return Object.assign(Signal.getDefaults(), {
length: 1024,
});
}
/**
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* Uses a mapping function to set the value of the curve.
* @param mapping The function used to define the values.
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* The mapping function take two arguments:
* the first is the value at the current position
* which goes from -1 to 1 over the number of elements
* in the curve array. The second argument is the array position.
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* @example
* //map the input signal from [-1, 1] to [0, 10]
* shaper.setMap(function(val, index){
* return (val + 1) * 5;
* })
*/
setMap(mapping: WaveShaperMappingFn, length: number = 1024): this {
const array = new Float32Array(length);
for (let i = 0, len = length; i < len; i++) {
const normalized = (i / (len - 1)) * 2 - 1;
array[i] = mapping(normalized, i);
}
this.curve = array;
return this;
}
/**
* The array to set as the waveshaper curve. For linear curves
* array length does not make much difference, but for complex curves
* longer arrays will provide smoother interpolation.
*/
get curve(): Float32Array | null {
return this._shaper.curve;
}
set curve(mapping: Float32Array | null) {
this._shaper.curve = mapping;
}
/**
* Specifies what type of oversampling (if any) should be used when
* applying the shaping curve. Can either be "none", "2x" or "4x".
*/
get oversample(): OverSampleType {
return this._shaper.oversample;
}
set oversample(oversampling: OverSampleType) {
const isOverSampleType = ["none", "2x", "4x"].some(str => str.includes(oversampling));
this.assert(isOverSampleType, "oversampling must be either 'none', '2x', or '4x'");
this._shaper.oversample = oversampling;
}
/**
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* Clean up.
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*/
dispose(): this {
super.dispose();
this._shaper.disconnect();
return this;
}
}