Tone.js/examples/signal.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
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<title>Signal</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
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<style type="text/css">
tone-play-toggle {
margin-bottom: 10px;
}
tone-slider {
display: block;
width: 100%;
}
</style>
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</head>
<body>
<tone-example label="Control Voltage">
<div slot="explanation">
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One of the most powerful features of Tone.js and the Web Audio API is the ability to
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perform math and logic on audio-rate signal. Signals
can be ramped and scheduled to control Audio Parameters and
other Signals making it simple to create elaborate,
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interconnected automations.
<br><br>
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This example applies a series of mappings to a
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signal value and applies the results of those mappings
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to the frequency attribute of 2
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<a href="https://tonejs.github.io/docs/Oscillator">Tone.Oscillators</a>
and a <a href="https://tonejs.github.io/docs/LFO">Tone.LFO</a>.
</div>
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<div id="content">
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<tone-play-toggle></tone-play-toggle>
<tone-slider label="Modulation Rate" min="0.1" max="1" exp="2" value="0.5"></tone-slider>
</div>
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</tone-example>
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<script type="text/javascript">
// use this to pan the two oscillators hard left/right
const merge = new Tone.Merge().toDestination();
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// two oscillators panned hard left / hard right
const rightOsc = new Tone.Oscillator({
type: "sawtooth",
volume: -20
}).connect(merge, 0, 0);
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const leftOsc = new Tone.Oscillator({
type: "square",
volume: -20
}).connect(merge, 0, 1);
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// create an oscillation that goes from 0 to 1200
// connection it to the detune of the two oscillators
const detuneLFO = new Tone.LFO({
type: "square",
min: 0,
max: 1200
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}).fan(rightOsc.detune, leftOsc.detune).start();
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// the frequency signal
const frequency = new Tone.Signal(0.5);
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// the move the 0 to 1 value into frequency range
const scale = new Tone.ScaleExp(110, 440);
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// multiply the frequency by 2.5 to get a 10th above
const mult = new Tone.Multiply(2.5);
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// chain the components together
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frequency.chain(scale, mult);
scale.connect(rightOsc.frequency);
mult.connect(leftOsc.frequency);
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// multiply the frequency by 2 to get the octave above
const detuneScale = new Tone.Scale(14, 4);
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frequency.chain(detuneScale, detuneLFO.frequency);
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// start the oscillators with the play button
document.querySelector("tone-play-toggle").addEventListener("start", () => {
rightOsc.start();
leftOsc.start();
});
document.querySelector("tone-play-toggle").addEventListener("stop", () => {
rightOsc.stop();
leftOsc.stop();
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});
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// ramp the frequency with the slider
document.querySelector("tone-slider").addEventListener("input", e => {
frequency.rampTo(parseFloat(e.target.value), 0.1);
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});
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</script>
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</body>
</html>