Tone.js/Tone/event/Sequence.ts

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import { TicksClass } from "../core/type/Ticks.js";
import {
NormalRange,
Positive,
Seconds,
Ticks,
Time,
TransportTime,
} from "../core/type/Units.js";
import { omitFromObject, optionsFromArguments } from "../core/util/Defaults.js";
import { isArray, isString } from "../core/util/TypeCheck.js";
import { Part } from "./Part.js";
import { ToneEvent, ToneEventCallback, ToneEventOptions } from "./ToneEvent.js";
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type SequenceEventDescription<T> = Array<T | SequenceEventDescription<T>>;
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interface SequenceOptions<T> extends Omit<ToneEventOptions<T>, "value"> {
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loopStart: number;
loopEnd: number;
subdivision: Time;
events: SequenceEventDescription<T>;
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}
/**
* A sequence is an alternate notation of a part. Instead
* of passing in an array of [time, event] pairs, pass
* in an array of events which will be spaced at the
* given subdivision. Sub-arrays will subdivide that beat
* by the number of items are in the array.
* Sequence notation inspiration from [Tidal Cycles](http://tidalcycles.org/)
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* @example
* const synth = new Tone.Synth().toDestination();
* const seq = new Tone.Sequence((time, note) => {
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* synth.triggerAttackRelease(note, 0.1, time);
* // subdivisions are given as subarrays
* }, ["C4", ["E4", "D4", "E4"], "G4", ["A4", "G4"]]).start(0);
* Tone.Transport.start();
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* @category Event
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*/
export class Sequence<ValueType = any> extends ToneEvent<ValueType> {
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readonly name: string = "Sequence";
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/**
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* The subdivison of each note
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*/
private _subdivision: Ticks;
/**
* The object responsible for scheduling all of the events
*/
private _part: Part = new Part({
callback: this._seqCallback.bind(this),
context: this.context,
});
/**
* private reference to all of the sequence proxies
*/
private _events: SequenceEventDescription<ValueType> = [];
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/**
* The proxied array
*/
private _eventsArray: SequenceEventDescription<ValueType> = [];
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/**
* @param callback The callback to invoke with every note
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* @param events The sequence of events
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* @param subdivision The subdivision between which events are placed.
*/
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constructor(
callback?: ToneEventCallback<ValueType>,
events?: SequenceEventDescription<ValueType>,
subdivision?: Time
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);
constructor(options?: Partial<SequenceOptions<ValueType>>);
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constructor() {
const options = optionsFromArguments(
Sequence.getDefaults(),
arguments,
["callback", "events", "subdivision"]
);
super(options);
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this._subdivision = this.toTicks(options.subdivision);
this.events = options.events;
// set all of the values
this.loop = options.loop;
this.loopStart = options.loopStart;
this.loopEnd = options.loopEnd;
this.playbackRate = options.playbackRate;
this.probability = options.probability;
this.humanize = options.humanize;
this.mute = options.mute;
this.playbackRate = options.playbackRate;
}
static getDefaults(): SequenceOptions<any> {
return Object.assign(
omitFromObject(ToneEvent.getDefaults(), ["value"]),
{
events: [],
loop: true,
loopEnd: 0,
loopStart: 0,
subdivision: "8n",
}
);
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}
/**
* The internal callback for when an event is invoked
*/
private _seqCallback(time: Seconds, value: any): void {
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if (value !== null && !this.mute) {
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this.callback(time, value);
}
}
/**
* The sequence
*/
get events(): any[] {
return this._events;
}
set events(s) {
this.clear();
this._eventsArray = s;
this._events = this._createSequence(this._eventsArray);
this._eventsUpdated();
}
/**
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* Start the part at the given time.
* @param time When to start the part.
* @param offset The offset index to start at
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*/
start(time?: TransportTime, offset?: number): this {
this._part.start(time, offset ? this._indexTime(offset) : offset);
return this;
}
/**
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* Stop the part at the given time.
* @param time When to stop the part.
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*/
stop(time?: TransportTime): this {
this._part.stop(time);
return this;
}
/**
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* The subdivision of the sequence. This can only be
* set in the constructor. The subdivision is the
* interval between successive steps.
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*/
get subdivision(): Seconds {
return new TicksClass(this.context, this._subdivision).toSeconds();
}
/**
* Create a sequence proxy which can be monitored to create subsequences
*/
private _createSequence(array: any[]): any[] {
return new Proxy(array, {
get: (target: any[], property: PropertyKey): any => {
// property is index in this case
return target[property];
},
set: (
target: any[],
property: PropertyKey,
value: any
): boolean => {
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if (isString(property) && isFinite(parseInt(property, 10))) {
if (isArray(value)) {
target[property] = this._createSequence(value);
} else {
target[property] = value;
}
} else {
target[property] = value;
}
this._eventsUpdated();
// return true to accept the changes
return true;
},
});
}
/**
* When the sequence has changed, all of the events need to be recreated
*/
private _eventsUpdated(): void {
this._part.clear();
this._rescheduleSequence(
this._eventsArray,
this._subdivision,
this.startOffset
);
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// update the loopEnd
this.loopEnd = this.loopEnd;
}
/**
* reschedule all of the events that need to be rescheduled
*/
private _rescheduleSequence(
sequence: any[],
subdivision: Ticks,
startOffset: Ticks
): void {
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sequence.forEach((value, index) => {
const eventOffset = index * subdivision + startOffset;
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if (isArray(value)) {
this._rescheduleSequence(
value,
subdivision / value.length,
eventOffset
);
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} else {
const startTime = new TicksClass(
this.context,
eventOffset,
"i"
).toSeconds();
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this._part.add(startTime, value);
}
});
}
/**
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* Get the time of the index given the Sequence's subdivision
* @param index
* @return The time of that index
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*/
private _indexTime(index: number): Seconds {
return new TicksClass(
this.context,
index * this._subdivision + this.startOffset
).toSeconds();
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}
/**
* Clear all of the events
*/
clear(): this {
this._part.clear();
return this;
}
dispose(): this {
super.dispose();
this._part.dispose();
return this;
}
//-------------------------------------
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// PROXY CALLS
//-------------------------------------
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get loop(): boolean | number {
return this._part.loop;
}
set loop(l) {
this._part.loop = l;
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}
/**
* The index at which the sequence should start looping
*/
get loopStart(): number {
return this._loopStart;
}
set loopStart(index) {
this._loopStart = index;
this._part.loopStart = this._indexTime(index);
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}
/**
* The index at which the sequence should end looping
*/
get loopEnd(): number {
return this._loopEnd;
}
set loopEnd(index) {
this._loopEnd = index;
if (index === 0) {
this._part.loopEnd = this._indexTime(this._eventsArray.length);
} else {
this._part.loopEnd = this._indexTime(index);
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}
}
get startOffset(): Ticks {
return this._part.startOffset;
}
set startOffset(start) {
this._part.startOffset = start;
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}
get playbackRate(): Positive {
return this._part.playbackRate;
}
set playbackRate(rate) {
this._part.playbackRate = rate;
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}
get probability(): NormalRange {
return this._part.probability;
}
set probability(prob) {
this._part.probability = prob;
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}
get progress(): NormalRange {
return this._part.progress;
}
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get humanize(): boolean | Time {
return this._part.humanize;
}
set humanize(variation) {
this._part.humanize = variation;
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}
/**
* The number of scheduled events
*/
get length(): number {
return this._part.length;
}
}