mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 08:20:24 +00:00
165 lines
5.9 KiB
C#
165 lines
5.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.IO;
|
|
using OpenTK;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
/// <summary>
|
|
/// Collision from the KCL library turned into a mono script
|
|
/// </summary>
|
|
public class KclMonoscript
|
|
{
|
|
public List<Vector3> Vertices = new List<Vector3>();
|
|
public List<Vector3> Normals = new List<Vector3>();
|
|
public List<Prisim> Prisims = new List<Prisim>();
|
|
|
|
public List<uint> Faces = new List<uint>();
|
|
|
|
public class Prisim
|
|
{
|
|
public float Length;
|
|
public ushort VertexIndex;
|
|
public ushort DirectionIndex;
|
|
public ushort NormalAIndex;
|
|
public ushort NormalBIndex;
|
|
public ushort NormalCIndex;
|
|
public ushort CollisionType;
|
|
public uint TriangleIndex;
|
|
}
|
|
|
|
public class Triangle
|
|
{
|
|
public Vector3 PointA;
|
|
public Vector3 PointB;
|
|
public Vector3 PointC;
|
|
|
|
public Triangle(Vector3 A, Vector3 B, Vector3 C)
|
|
{
|
|
PointA = A;
|
|
PointB = B;
|
|
PointC = C;
|
|
}
|
|
|
|
public Vector3 Normal
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Cross(PointB - PointA, PointC - PointA).Normalized();
|
|
}
|
|
}
|
|
}
|
|
|
|
public Triangle GetTriangle(Prisim Plane)
|
|
{
|
|
Vector3 A = Vertices[Plane.VertexIndex];
|
|
Vector3 CrossA = Vector3.Cross(Normals[Plane.NormalAIndex], Normals[Plane.DirectionIndex]);
|
|
Vector3 CrossB = Vector3.Cross(Normals[Plane.NormalBIndex], Normals[Plane.DirectionIndex]);
|
|
Vector3 B = A + CrossB * (Plane.Length / Vector3.Dot(CrossB, Normals[Plane.NormalCIndex]));
|
|
Vector3 C = A + CrossA * (Plane.Length / Vector3.Dot(CrossA, Normals[Plane.NormalCIndex]));
|
|
return new Triangle(A, B, C);
|
|
}
|
|
|
|
public void ReadKCL(string fileName)
|
|
{
|
|
using (var reader = new StreamReader(File.OpenRead(fileName)))
|
|
{
|
|
while (!reader.EndOfStream)
|
|
{
|
|
string line = reader.ReadLine();
|
|
|
|
if (line.Contains("mPosData"))
|
|
{
|
|
reader.ReadLine();//Array
|
|
uint numVertex = GetValueUint(reader.ReadLine());
|
|
|
|
for (int i = 0; i < numVertex; i++)
|
|
{
|
|
reader.ReadLine();//Index value
|
|
reader.ReadLine();//Vector
|
|
float X = GetValue32(reader.ReadLine()); //X
|
|
float Y = GetValue32(reader.ReadLine()); //Y
|
|
float Z = GetValue32(reader.ReadLine()); //Z
|
|
Vertices.Add(new Vector3(X,Y,Z));
|
|
}
|
|
}
|
|
if (line.Contains("mNrmData"))
|
|
{
|
|
reader.ReadLine();//Array
|
|
uint numVertex = GetValueUint(reader.ReadLine());
|
|
|
|
for (int i = 0; i < numVertex; i++)
|
|
{
|
|
reader.ReadLine();//Index value
|
|
reader.ReadLine();//Vector
|
|
float X = GetValue32(reader.ReadLine()); //X
|
|
float Y = GetValue32(reader.ReadLine()); //Y
|
|
float Z = GetValue32(reader.ReadLine()); //Z
|
|
Normals.Add(new Vector3(X, Y, Z));
|
|
}
|
|
}
|
|
if (line.Contains("mPrismData"))
|
|
{
|
|
reader.ReadLine();//Array
|
|
uint numPrisims = GetValueUint(reader.ReadLine());
|
|
uint faceIndex = 0;
|
|
for (int i = 0; i < numPrisims; i++)
|
|
{
|
|
reader.ReadLine();//Index value
|
|
reader.ReadLine();//data
|
|
|
|
Prisim prisim = new Prisim();
|
|
prisim.Length = GetValue32(reader.ReadLine());
|
|
prisim.VertexIndex = GetValueUint16(reader.ReadLine());
|
|
prisim.DirectionIndex = GetValueUint16(reader.ReadLine());
|
|
prisim.NormalAIndex = GetValueUint16(reader.ReadLine());
|
|
prisim.NormalBIndex = GetValueUint16(reader.ReadLine());
|
|
prisim.NormalCIndex = GetValueUint16(reader.ReadLine());
|
|
prisim.CollisionType = GetValueUint16(reader.ReadLine());
|
|
prisim.TriangleIndex = GetValueUint(reader.ReadLine());
|
|
Prisims.Add(prisim);
|
|
|
|
Faces.Add(faceIndex);
|
|
Faces.Add(faceIndex + 1);
|
|
Faces.Add(faceIndex + 2);
|
|
|
|
faceIndex += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private ushort GetValueUint16(string line)
|
|
{
|
|
string value = line.Split('=').Last();
|
|
ushort valueU = 0;
|
|
ushort.TryParse(value, out valueU);
|
|
return valueU;
|
|
}
|
|
|
|
private uint GetValueUint(string line)
|
|
{
|
|
string value = line.Split('=').Last();
|
|
uint valueU = 0;
|
|
uint.TryParse(value, out valueU);
|
|
return valueU;
|
|
}
|
|
|
|
private float GetValue32(string line)
|
|
{
|
|
string value = line.Split('=').Last();
|
|
float valueF = 0;
|
|
float.TryParse(value, out valueF);
|
|
return valueF;
|
|
}
|
|
|
|
private string GetValue(string line)
|
|
{
|
|
return line.Split('=').Last();
|
|
}
|
|
}
|
|
}
|