Switch-Toolbox/Switch_Toolbox_Library/Compression/Formats/LZ77.cs
DanielSvoboda 1306a91050
ADD - LZ77(Wii type 11) Compression (#604)
This pull request adds the ability to compress files to the .lz format of type 11 for Wii.
This functionality has been enabled in the Tools > Compressions > LZ77(Wii type 11) > Compress tab.
It has been successfully tested with the game Paper Mario: Color Splash for the Wii U.
It is important to note that this is a modified version of dsdecmp.

Also changed was the SaveFileForCompression method to remove the file extension when decompressing files with multiple extensions. Previously, the method would add a ".dec" extension to the file name when decompressing it. With this change, the method now removes the original file extension when decompressing a file with multiple extensions. These changes should improve the usability of the SaveFileForCompression method by ensuring that decompressed files with multiple extensions are saved with the correct file name.
2023-05-22 17:06:49 -04:00

72 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
using System.Runtime.InteropServices;
using Toolbox.Library.Compression.LZ77_wii_11_compresss.Formats.Nitro;
namespace Toolbox.Library
{
public class LZ77 : ICompressionFormat
{
public string[] Description { get; set; } = new string[] { "LZ77 Compressed" };
public string[] Extension { get; set; } = new string[] { "*.lz", };
public bool Identify(Stream stream, string fileName)
{
if (stream.Length < 16)
return false;
using (var reader = new FileReader(stream, true))
{
if(Utils.GetExtension(fileName) == ".lz")
{
reader.SeekBegin(12);
return reader.ReadByte() == 0x11;
}
}
return false;
}
public bool CanCompress { get; } = false;
private bool UseLZMAMagicHeader = true;
public Stream Decompress(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.SeekBegin(12);
byte type = reader.ReadByte();
if (type == 0x11)
{
uint decomp_size = reader.ReadUInt32();
var sub = new SubStream(stream, 16);
return new MemoryStream(LZ77_WII.Decompress11(sub.ToArray(), (int)decomp_size));
}
else
{
return new MemoryStream();
}
}
}
// A modified version of dsdecmp for compressing files into the Wii LZ77 type 11 .lz -Adapted by:DanielSvoboda
public Stream Compress(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
using (MemoryStream outstream = new MemoryStream())
{
LZ11 lz11 = new LZ11();
int compressedSize = lz11.Compress(stream, stream.Length, outstream);
return new MemoryStream(outstream.ToArray());
}
}
}
}
}