Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Effects/EFF.cs
KillzXGaming dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00

60 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library;
namespace FirstPlugin
{
public class EFF : TreeNodeFile,IFileFormat
{
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Namco Effect" };
public string[] Extension { get; set; } = new string[] { "*.eff" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "EFFN");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
FileReader reader = new FileReader(stream);
reader.Seek(4096, System.IO.SeekOrigin.Begin);
PTCL pctl = new PTCL();
pctl.Text = "Output.pctl";
Nodes.Add(pctl);
PTCL.Header Header = new PTCL.Header();
Header.Read(reader, pctl);
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}