mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class LZARC : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "LZARC" };
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public string[] Extension { get; set; } = new string[] { "*.lzarc" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return Utils.GetExtension(FileName) == ".lzarc";
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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uint FileSize = reader.ReadUInt32();
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uint Unknown = reader.ReadUInt32();
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uint FileCount = reader.ReadUInt32();
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for (int i = 0; i < FileCount; i++)
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{
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var file = new FileEntry();
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file.Read(reader);
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files.Add(file);
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public uint Unknown { get; set; }
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public uint CompressedSize;
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public uint DecompressedSize;
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public void Read(FileReader reader)
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{
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char[] name = reader.ReadChars(128);
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FileName = new string(name);
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uint Offset = reader.ReadUInt32();
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CompressedSize = reader.ReadUInt32();
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uint Unknown = reader.ReadUInt32();
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uint Unknown2 = reader.ReadUInt32();
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DecompressedSize = reader.ReadUInt32();
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using (reader.TemporarySeek((int)Offset, System.IO.SeekOrigin.Begin))
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{
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FileData = reader.ReadBytes((int)CompressedSize);
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// STLibraryCompression.LZSS.Decompress(FileData, DecompressedSize);
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}
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}
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}
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}
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}
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