mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-29 16:00:32 +00:00
232c44a605
KCL support has been greatly improved. - High poly collisions can now be created (even higher than 65k+). Collision should still be made with the game limitations and performance in mind! - Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games. - KCL files can now have the endianness switched and saved back allowing for direct conversion. - OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact. - File sizes are more optmized and improved. - Speed signifcantly improved and is much faster for both exporting and replacing. -Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
46 lines
No EOL
1.5 KiB
JSON
46 lines
No EOL
1.5 KiB
JSON
{
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"GameTitle": "Mario Kart 8 Wii U",
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"Platform": "WII U",
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"PrismThickness": 30.0,
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"SphereRadius": 25.0,
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"Comments": "KCL Flag list by Divengerss from https://docs.google.com/spreadsheets/d/1muupGKuNDDe4ckRN_Wv6xd0L0FqA8tsvZUJNJs-4Sgs/edit#gid=0",
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"MaterialPresets": {
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"0": "Road",
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"1": "Road_2",
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"2": "Road (Bumpy)",
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"3": "Road_3",
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"4": "Road (Slippery)",
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"5": "Road (Offroad Sand / No Particles",
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"6": "Road (Offroad Sand)",
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"7": "Road (Sticky Sound / No Particles)",
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"8": "Road (Offroad)",
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"9": "Road (Ice Particles Only)",
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"10": "Road (Booster)",
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"11": "Road (Anti-G-Panel)",
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"12": "Road_4",
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"13": "Road (Wet Road / Sound & particles)",
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"14": "Road_5",
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"15": "Road (Semi-solid)",
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"16": "Lakitu Boundry",
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"17": "Wall (Invisible / No sound & particles",
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"18": "Wall (Water Wave on collide / No sound)",
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"19": "Wall (Default particles / No sound)",
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"31": "Glider",
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"32": "Road (Foamy Sound)",
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"40": "Road (Offroad, clicking Sound)",
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"56": "Unsolid",
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"60": "Water (Drown reset)",
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"64": "Road (Rocky Sound)",
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"81": "Wall (Metal sounds on impact)",
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"129": "Road (3DS MP Piano)",
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"134": "Road (RoyalR Offroad Grass)",
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"161": "Road (3DS MP Xylophone)",
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"193": "Road (3DS MP Vibraphone)",
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"227": "Road (SNES RR road)",
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"297": "Road (MKS Offroad Grass)",
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"500": "Road (Water Wall)",
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"4096": "Road (Stunt)",
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"4106": "Road (Booster + Stunt)",
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"4108": "Road (Stunt + Glider)"
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}
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} |