mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
f9ccce42df
Update render state for materials properly in the editor. More generic archive stuff (extacting files from root, etc). Add export all for GTX
80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library.Forms;
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using System.Windows.Forms;
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using System.IO;
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using Switch_Toolbox.Library.IO;
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namespace Switch_Toolbox.Library
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{
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public class TreeHelper
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{
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public static void ExtractAllFiles(string ParentPath, TreeNodeCollection Nodes)
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{
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FolderSelectDialog folderDialog = new FolderSelectDialog();
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if (folderDialog.ShowDialog() == DialogResult.OK)
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{
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STProgressBar progressBar = new STProgressBar();
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progressBar.Task = "Extracing Files...";
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progressBar.Refresh();
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progressBar.Value = 0;
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progressBar.StartPosition = FormStartPosition.CenterScreen;
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progressBar.Show();
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var Collection = TreeViewExtensions.Collect(Nodes);
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int Curfile = 0;
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foreach (TreeNode file in Collection)
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{
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if (file is ArchiveNodeWrapper)
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{
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string FilePath = ((ArchiveNodeWrapper)file).ArchiveFileInfo.FileName;
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string FolderPath = Path.GetDirectoryName(FilePath.RemoveIllegaleFolderNameCharacters());
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string FileName = file.Text.RemoveIllegaleFileNameCharacters();
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FilePath = Path.Combine(FolderPath, FileName);
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if (ParentPath != string.Empty)
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FilePath = FilePath.Replace(ParentPath, string.Empty);
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var path = Path.Combine(folderDialog.SelectedPath, FilePath);
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progressBar.Task = $"Extracting File {file}";
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progressBar.Value = (Curfile++ * 100) / Collection.Count();
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progressBar.Refresh();
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CreateDirectoryIfExists($"{path}");
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if (file is ArchiveNodeWrapper)
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{
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File.WriteAllBytes($"{path}",
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((ArchiveNodeWrapper)file).ArchiveFileInfo.FileData);
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}
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}
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}
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progressBar.Value = 100;
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progressBar.Refresh();
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progressBar.Close();
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}
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}
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private static void CreateDirectoryIfExists(string Dir)
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{
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if (!String.IsNullOrWhiteSpace(Path.GetDirectoryName(Dir)))
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{
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//Make sure no file names use the same name to prevent errors
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if (!File.Exists(Dir))
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{
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if (!Directory.Exists(Dir))
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{
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Directory.CreateDirectory(Path.GetDirectoryName(Dir));
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}
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}
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}
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}
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}
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}
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