Switch-Toolbox/Switch_Toolbox_Library/Rendering/RenderLib.cs
KillzXGaming c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00

53 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Toolbox.Library;
using System.Windows.Forms;
namespace Toolbox.Library.Rendering
{
public enum STIndexFormat : uint
{
UnsignedByte = 0,
UInt16 = 1,
UInt32 = 2,
}
public class Vertex
{
public Vector3 pos = new Vector3(0);
public Vector3 nrm = new Vector3(0);
public Vector4 col = new Vector4(1);
public Vector2 uv0 = new Vector2(0);
public Vector2 uv1 = new Vector2(0);
public Vector2 uv2 = new Vector2(0);
public Vector4 tan = new Vector4(0);
public Vector4 bitan = new Vector4(0);
public List<int> boneIds = new List<int>();
public List<float> boneWeights = new List<float>();
public List<string> boneNames = new List<string>();
public List<Bone> boneList = new List<Bone>();
public class Bone
{
public string Name;
public int Index;
public bool HasWeights;
public List<BoneWeight> weights = new List<BoneWeight>();
}
public class BoneWeight
{
public float weight;
}
//For vertex morphing
public Vector3 pos1 = new Vector3();
public Vector3 pos2 = new Vector3();
}
}