Switch-Toolbox/File_Format_Library/FileFormats/Archives/VIBS.cs
KillzXGaming 8569f3461b Some fixes and additions.
Force close streams if formats are not loaded.
Fix compression menu with null returns. (Used if settings is canceled)
Some msbt saving progress. Need to fixup TXT2 section.
Add VIBS saving
2019-09-22 17:23:07 -04:00

128 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class VIBS : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Joycon Vibration Archive" };
public string[] Extension { get; set; } = new string[] { "*.vibs" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
public bool Identify(System.IO.Stream stream)
{
return Utils.GetExtension(FileName) == ".vibs";
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); }
public uint Version = 1;
public void Load(System.IO.Stream stream)
{
CanSave = true;
CanReplaceFiles = true;
CanRenameFiles = true;
using (var reader = new FileReader(stream))
{
reader.SetByteOrder(false);
Version = reader.ReadUInt32();
uint numEntries = reader.ReadUInt32();
for (int i = 0; i < numEntries; i++)
{
var file = new FileEntry();
file.FileName = reader.ReadString(24, true);
file.unk = reader.ReadUInt32(); // 8
file.unk2 = reader.ReadUInt32(); // 12
uint dataLength = reader.ReadUInt32();
uint index = reader.ReadUInt32();
uint dataOffset = reader.ReadUInt32();
files.Add(file);
using (reader.TemporarySeek(dataOffset, System.IO.SeekOrigin.Begin)) {
file.FileData = reader.ReadBytes((int)dataLength);
}
}
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
using (var writer = new FileWriter(stream))
{
writer.Write(Version);
writer.Write(files.Count);
long pos = writer.Position;
for (int i = 0; i < files.Count; i++)
{
writer.WriteString(files[i].FileName, 24);
writer.Write(files[i].unk);
writer.Write(files[i].unk2);
writer.Write(files[i].FileData.Length);
writer.Write(i);
writer.Write(uint.MaxValue);
}
for (int i = 0; i < files.Count; i++)
{
writer.WriteUint32Offset(pos + 40 + (i * 44));
writer.Write(files[i].FileData);
}
}
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public class FileEntry : ArchiveFileInfo
{
public uint unk;
public uint unk2;
}
}
}