mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-21 10:23:07 +00:00
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using VGAudio.Formats;
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using VGAudio.Containers.NintendoWare;
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namespace FirstPlugin
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{
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public class BRSTM : VGAdudioFile, IEditor<AudioPlayerPanel>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Audio;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Revolution Stream" };
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public string[] Extension { get; set; } = new string[] { "*.brstm" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "RSTM");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public AudioPlayerPanel OpenForm()
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{
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AudioPlayerPanel form = new AudioPlayerPanel();
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form.Text = FileName;
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form.Dock = DockStyle.Fill;
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form.LoadFile(audioData, this);
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return form;
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}
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public void FillEditor(UserControl control)
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{
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((AudioPlayerPanel)control).LoadFile(audioData, this);
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}
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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LoadAudio(stream, this);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return SaveAudio();
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}
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}
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}
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