mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
68 lines
2.5 KiB
XML
68 lines
2.5 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>LZ4.Frame</name>
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</assembly>
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<members>
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<member name="T:LZ4.Frame.LZ4MaxBlockSize">
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<summary>
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Max size for each LZ4 block
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4MaxBlockSize.Auto">
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<summary>
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4MB by default
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4MaxBlockSize.KB64">
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<summary>
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64 KB
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4MaxBlockSize.KB256">
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<summary>
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256 KB
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4MaxBlockSize.MB1">
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<summary>
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1 MB
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4MaxBlockSize.MB4">
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<summary>
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4 MB
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</summary>
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</member>
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<member name="T:LZ4.Frame.LZ4Frame">
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<summary>
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LZ4 Frame Compression
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</summary>
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</member>
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<member name="F:LZ4.Frame.LZ4Frame.MAGIC">
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<summary>
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LZ4 Frame Header Signature
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</summary>
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</member>
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<member name="M:LZ4.Frame.LZ4Frame.Compress(System.IO.Stream,LZ4.Frame.LZ4MaxBlockSize,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
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<summary>
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LZ4 Frame Compress
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</summary>
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<param name="input">stream to be compressed (won't be closed)</param>
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<param name="blockSizeType">max size (before compress) per block</param>
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<param name="useIndependenceBlock">only True works</param>
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<param name="useUncompressedBlock">If a block is better not to compress, will use original data</param>
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<param name="useBlockChecksum">Checksum for every block, not recommended</param>
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<param name="useContentChecksum">Checksum for whole content, recommended</param>
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<param name="useContentSize">If content size can be get, there's no reason to set it to False</param>
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<returns></returns>
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</member>
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<member name="M:LZ4.Frame.LZ4Frame.Decompress(System.IO.Stream)">
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<summary>
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LZ4 Frame Decompress
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</summary>
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<param name="input">stream to be decompressed (won't be closed)</param>
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<returns></returns>
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</member>
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</members>
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</doc>
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