mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-24 05:23:08 +00:00
290 lines
11 KiB
C#
290 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using OpenTK;
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namespace LayoutBXLYT
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{
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public class BxlytToGL
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{
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public static int ConvertTextureWrap(WrapMode wrapMode)
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{
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switch (wrapMode)
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{
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case WrapMode.Clamp: return (int)TextureWrapMode.Clamp;
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case WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat;
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case WrapMode.Repeat: return (int)TextureWrapMode.Repeat;
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default: return (int)TextureWrapMode.Clamp;
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}
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}
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public static int ConvertMagFilterMode(FilterMode filterMode)
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{
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switch (filterMode)
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{
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case FilterMode.Linear: return (int)TextureMagFilter.Linear;
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case FilterMode.Near: return (int)TextureMagFilter.Nearest;
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default: return (int)TextureMagFilter.Linear;
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}
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}
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public static int ConvertMinFilterMode(FilterMode filterMode)
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{
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switch (filterMode)
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{
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case FilterMode.Linear: return (int)TextureMinFilter.Linear;
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case FilterMode.Near: return (int)TextureMinFilter.Nearest;
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default: return (int)TextureMinFilter.Linear;
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}
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}
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public static void DrawPictureBox(BasePane pane, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures)
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{
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Vector2[] TexCoords = new Vector2[] {
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new Vector2(1,1),
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new Vector2(0,1),
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new Vector2(0,0),
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new Vector2(1,0)
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};
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if (pane is Cafe.BFLYT.PIC1)
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{
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var pic1Pane = pane as Cafe.BFLYT.PIC1;
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Color[] Colors = new Color[] {
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pic1Pane.ColorTopLeft.Color,
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pic1Pane.ColorTopRight.Color,
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pic1Pane.ColorBottomRight.Color,
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pic1Pane.ColorBottomLeft.Color,
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};
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var mat = pic1Pane.Material;
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if (mat.Shader == null)
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{
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mat.Shader = new BflytShader(mat);
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mat.Shader.Compile();
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}
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mat.Shader.Enable();
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((BflytShader)mat.Shader).SetMaterials(Textures);
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if (pic1Pane.TexCoords.Length > 0)
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{
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TexCoords = new Vector2[] {
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pic1Pane.TexCoords[0].BottomRight.ToTKVector2(),
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pic1Pane.TexCoords[0].BottomLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopRight.ToTKVector2(),
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};
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}
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DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
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mat.Shader.Disable();
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.PopAttrib();
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}
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else if (pane is BCLYT.PIC1)
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{
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var pic1Pane = pane as BCLYT.PIC1;
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Color[] Colors = new Color[] {
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pic1Pane.ColorBottomRight.Color,
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pic1Pane.ColorBottomLeft.Color,
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pic1Pane.ColorTopLeft.Color,
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pic1Pane.ColorTopRight.Color,
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};
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var mat = pic1Pane.Material;
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if (mat.Shader == null)
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{
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mat.Shader = new BclytShader(mat);
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mat.Shader.Compile();
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}
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mat.Shader.Enable();
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((BclytShader)mat.Shader).SetMaterials(Textures);
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if (pic1Pane.TexCoords.Length > 0)
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{
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TexCoords = new Vector2[] {
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pic1Pane.TexCoords[0].BottomRight.ToTKVector2(),
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pic1Pane.TexCoords[0].BottomLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopRight.ToTKVector2(),
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};
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}
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DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
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mat.Shader.Disable();
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.PopAttrib();
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}
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else if (pane is BRLYT.PIC1)
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{
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var pic1Pane = pane as BRLYT.PIC1;
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Color[] Colors = new Color[] {
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pic1Pane.ColorBottomRight.Color,
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pic1Pane.ColorBottomLeft.Color,
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pic1Pane.ColorTopLeft.Color,
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pic1Pane.ColorTopRight.Color,
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};
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var mat = pic1Pane.Material;
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if (mat.Shader == null)
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{
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mat.Shader = new BrlytShader(mat);
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mat.Shader.Compile();
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}
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mat.Shader.Enable();
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((BrlytShader)mat.Shader).SetMaterials(Textures);
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if (pic1Pane.TexCoords.Length > 0)
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{
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TexCoords = new Vector2[] {
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pic1Pane.TexCoords[0].BottomRight.ToTKVector2(),
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pic1Pane.TexCoords[0].BottomLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopLeft.ToTKVector2(),
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pic1Pane.TexCoords[0].TopRight.ToTKVector2(),
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};
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}
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DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
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mat.Shader.Disable();
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.PopAttrib();
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}
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}
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public static void DrawBoundryPane(BasePane pane, byte effectiveAlpha, List<BasePane> SelectedPanes)
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{
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Vector2[] TexCoords = new Vector2[] {
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new Vector2(1,1),
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new Vector2(0,1),
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new Vector2(0,0),
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new Vector2(1,0)
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};
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Color color = Color.DarkGreen;
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if (SelectedPanes.Contains(pane))
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color = Color.Red;
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color = Color.FromArgb(70, color);
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Color[] Colors = new Color[] {
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color,
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color,
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color,
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color,
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};
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BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
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}
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public static bool BindGLTexture(BxlytTextureRef tex, STGenericTexture texture)
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{
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if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized)
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texture.LoadOpenGLTexture();
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//If the texture is still not initialized then return
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if (!texture.RenderableTex.GLInitialized)
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return false;
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GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, ConvertChannel(texture.RedChannel));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, ConvertChannel(texture.GreenChannel));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, ConvertChannel(texture.BlueChannel));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, ConvertChannel(texture.AlphaChannel));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode));
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return true;
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}
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private static int ConvertChannel(STChannelType type)
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{
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switch (type)
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{
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case STChannelType.Red: return (int)TextureSwizzle.Red;
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case STChannelType.Green: return (int)TextureSwizzle.Green;
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case STChannelType.Blue: return (int)TextureSwizzle.Blue;
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case STChannelType.Alpha: return (int)TextureSwizzle.Alpha;
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case STChannelType.Zero: return (int)TextureSwizzle.Zero;
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case STChannelType.One: return (int)TextureSwizzle.One;
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default: return 0;
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}
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}
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enum TextureSwizzle
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{
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Zero = All.Zero,
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One = All.One,
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Red = All.Red,
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Green = All.Green,
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Blue = All.Blue,
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Alpha = All.Alpha,
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}
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public static void DrawRectangle(CustomRectangle rect, Vector2[] texCoords,
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Color[] colors, bool useLines = true, byte alpha = 255)
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{
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for (int i = 0; i < colors.Length; i++)
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{
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uint setalpha = (uint)((colors[i].A * alpha) / 255);
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colors[i] = Color.FromArgb((int)setalpha, colors[i]);
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}
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if (useLines)
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{
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GL.Begin(PrimitiveType.LineLoop);
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GL.Color4(colors[0]);
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GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
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GL.Vertex2(rect.RightPoint, rect.BottomPoint);
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GL.Vertex2(rect.RightPoint, rect.TopPoint);
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GL.Vertex2(rect.LeftPoint, rect.TopPoint);
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GL.End();
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}
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else
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{
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GL.Begin(PrimitiveType.Quads);
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GL.Color4(colors[0]);
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GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[0].X, texCoords[0].Y);
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GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
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GL.Color4(colors[1]);
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GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[1].X, texCoords[1].Y);
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GL.Vertex2(rect.RightPoint, rect.BottomPoint);
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GL.Color4(colors[2]);
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GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[2].X, texCoords[2].Y);
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GL.Vertex2(rect.RightPoint, rect.TopPoint);
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GL.Color4(colors[3]);
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GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[3].X, texCoords[3].Y);
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GL.Vertex2(rect.LeftPoint, rect.TopPoint);
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GL.End();
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//Draw outline
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GL.Begin(PrimitiveType.LineLoop);
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GL.LineWidth(3);
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GL.Color4(colors[0]);
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GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
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GL.Vertex2(rect.RightPoint, rect.BottomPoint);
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GL.Vertex2(rect.RightPoint, rect.TopPoint);
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GL.Vertex2(rect.LeftPoint, rect.TopPoint);
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GL.End();
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}
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}
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}
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}
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