Switch-Toolbox/Switch_Toolbox_Library/Interfaces/IFileFormat.cs
2019-05-08 16:45:27 -04:00

65 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.IO;
namespace Switch_Toolbox.Library
{
public enum FileType
{
Default,
Image,
Archive,
Layout,
Model,
Effect,
Font,
Audio,
Message,
Resource,
Shader,
Collision,
Parameter,
Graphic,
Rom,
Spreadsheet,
}
public interface IFileFormat
{
FileType FileType { get; set; }
bool CanSave { get; set; }
string[] Description { get; set; }
string[] Extension { get; set; }
Type[] Types { get; } //Types hold menu extensions
string FileName { get; set; }
string FilePath { get; set; }
bool Identify(System.IO.Stream stream);
void Load(System.IO.Stream stream);
void Unload();
byte[] Save();
IFileInfo IFileInfo { get; set; }
}
public class IFileInfo
{
public CompressionType CompressionType { get; set; }
public bool FileIsCompressed { get; set; }
public bool FileIsEdited { get; set; }
public bool UseEditMenu { get; set; }
public virtual bool IsActive { get; set; }
public virtual bool InArchive { get; set; }
public virtual int Alignment { get; set; } //Alignment to save the file back. Also used for Yaz0 comp sometimes
public virtual uint DecompressedSize { get; set; }
public virtual uint CompressedSize { get; set; }
}
}