mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
543 lines
20 KiB
C#
543 lines
20 KiB
C#
using Syroot.BinaryData;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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using K4os.Compression.LZ4.Streams;
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using System.Windows.Forms;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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namespace Switch_Toolbox.Library.IO
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{
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public enum DataType
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{
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uint8,
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int8,
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uint16,
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int16,
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int32,
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uint32,
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int64,
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uint64,
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}
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public class STFileSaver
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{
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/// <summary>
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/// Saves the <see cref="IFileFormat"/> as a file from the given <param name="FileName">
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/// </summary>
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/// <param name="IFileFormat">The format instance of the file being saved</param>
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/// <param name="FileName">The name of the file</param>
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/// <param name="Alignment">The Alignment used for compression. Used for Yaz0 compression type. </param>
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/// <param name="EnableDialog">Toggle for showing compression dialog</param>
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/// <returns></returns>
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public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true)
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{
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Cursor.Current = Cursors.WaitCursor;
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FileFormat.FilePath = FileName;
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SaveFileFormat(FileFormat.Save(), FileFormat.IFileInfo.FileIsCompressed, FileFormat.IFileInfo.Alignment,
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FileFormat.IFileInfo.CompressionType, FileName, EnableDialog);
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}
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public static void SaveFileFormat(byte[] data, bool FileIsCompressed, int Alignment,
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CompressionType CompressionType, string FileName, bool EnableDialog = true)
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{
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string extension = Path.GetExtension(FileName);
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if (extension == ".szs" || extension == ".sbfres")
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{
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FileIsCompressed = true;
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CompressionType = CompressionType.Yaz0;
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}
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if (extension == ".cmp")
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{
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FileIsCompressed = true;
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CompressionType = CompressionType.Lz4f;
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}
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if (EnableDialog && FileIsCompressed)
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{
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DialogResult save = MessageBox.Show($"Compress file with {CompressionType}?", "File Save", MessageBoxButtons.YesNo);
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if (save == DialogResult.Yes)
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{
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switch (CompressionType)
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{
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case CompressionType.Yaz0:
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data = EveryFileExplorer.YAZ0.Compress(data, Runtime.Yaz0CompressionLevel, (uint)Alignment);
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break;
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case CompressionType.Zstb:
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data = STLibraryCompression.ZSTD.Compress(data);
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break;
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case CompressionType.Lz4:
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data = STLibraryCompression.Type_LZ4.Compress(data);
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break;
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case CompressionType.Lz4f:
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data = STLibraryCompression.Type_LZ4F.Compress(data);
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break;
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case CompressionType.Gzip:
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data = STLibraryCompression.GZIP.Compress(data);
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break;
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default:
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MessageBox.Show($"Compression Type {CompressionType} not supported!!");
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break;
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}
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}
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}
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File.WriteAllBytes(FileName, data);
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MessageBox.Show($"File has been saved to {FileName}");
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Cursor.Current = Cursors.Default;
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}
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}
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public class STFileLoader
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{
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/// <summary>
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/// Gets the <see cref="TreeNodeFile"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="ArchiveHash">The unique hash from an archive for saving</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static TreeNode GetNodeFileFormat(string FileName, byte[] data = null, bool InArchive = false,
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TreeNode archiveNode = null, bool LeaveStreamOpen = false, bool Compressed = false, CompressionType CompType = 0)
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{
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IFileFormat format = OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode);
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if (format is TreeNode)
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return (TreeNode)format;
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else
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return null;
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}
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/// <summary>
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/// Gets the <see cref="IFileFormat"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static IFileFormat OpenFileFormat(string FileName, byte[] data = null, bool LeaveStreamOpen = false, bool InArchive = false,
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TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0)
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{
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FileReader fileReader;
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if (data != null)
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fileReader = new FileReader(data);
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else
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fileReader = new FileReader(FileName);
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if (fileReader.BaseStream.Length <= 4)
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{
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fileReader.Close();
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fileReader.Dispose();
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return null;
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}
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Cursor.Current = Cursors.WaitCursor;
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fileReader.ByteOrder = ByteOrder.BigEndian;
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uint MagicHex = fileReader.ReadUInt32();
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string Magic = fileReader.ReadMagic(0, 4);
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fileReader.Position = 0;
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if (Magic == "Yaz0")
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{
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if (data != null)
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data = EveryFileExplorer.YAZ0.Decompress(data);
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else
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data = EveryFileExplorer.YAZ0.Decompress(FileName);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true, CompressionType.Yaz0);
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}
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if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
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{
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data = STLibraryCompression.ZSTD.Decompress(fileReader.getSection(0, data.Length));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true, CompressionType.Zstb);
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}
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if (Magic == "ZLIB" || Path.GetExtension(FileName) == ".z")
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.GZIP.Decompress(fileReader.getSection(64, data.Length - 64));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true, CompressionType.Zlib);
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}
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if (MagicHex == 0x1f8b0808 && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.GZIP.Decompress(data);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true, CompressionType.Gzip);
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}
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if (Path.GetExtension(FileName) == ".lz" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.LZ77.Decompress(fileReader.getSection(16, data.Length - 16));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true, CompressionType.Zlib);
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}
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if (Path.GetExtension(FileName) == ".cmp" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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fileReader.Position = 0;
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int OuSize = fileReader.ReadInt32();
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int InSize = data.Length - 4;
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data = STLibraryCompression.Type_LZ4F.Decompress(fileReader.getSection(4, InSize));
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return OpenFileFormat(FileName, data, InArchive, LeaveStreamOpen, archiveNode, true, CompressionType.Lz4f);
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}
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fileReader.Dispose();
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fileReader.Close();
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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//Set the file name so we can check it's extension in the identifier.
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//Most is by magic but some can be extension or name.
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.IFileInfo = new IFileInfo();
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if (fileFormat.Identify(stream))
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{
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return SetFileFormat(fileFormat, FileName, stream, LeaveStreamOpen, InArchive, archiveNode, Compressed, CompType);
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}
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}
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return null;
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}
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private static IFileFormat SetFileFormat(IFileFormat fileFormat, string FileName, Stream stream, bool LeaveStreamOpen = false, bool InArchive = false,
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TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0)
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{
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fileFormat.IFileInfo.CompressionType = CompType;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.FilePath = FileName;
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fileFormat.IFileInfo.InArchive = InArchive;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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if (Compressed)
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fileFormat.IFileInfo.CompressionType = CompType;
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fileFormat.Load(stream);
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if (fileFormat is TreeNode)
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{
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if (archiveNode != null)
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{
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((TreeNode)fileFormat).Text = archiveNode.Text;
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((TreeNode)fileFormat).ImageKey = archiveNode.ImageKey;
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((TreeNode)fileFormat).SelectedImageKey = archiveNode.SelectedImageKey;
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}
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}
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//After file has been loaded and read, we'll dispose unless left open
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if (!LeaveStreamOpen)
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{
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// stream.Close();
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// stream.Dispose();
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}
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return fileFormat;
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}
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}
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public class STLibraryCompression
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{
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public static byte[] CompressFile(byte[] data, IFileFormat format)
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{
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int Alignment = 0;
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if (format.IFileInfo != null)
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Alignment = format.IFileInfo.Alignment;
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switch (format.IFileInfo.CompressionType)
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{
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case CompressionType.Yaz0:
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return EveryFileExplorer.YAZ0.Compress(data, 3, (uint)Alignment);
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case CompressionType.None:
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return data;
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default:
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return data;
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}
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}
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public class ZSTD
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{
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public static byte[] Decompress(byte[] b)
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{
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using (var decompressor = new ZstdNet.Decompressor())
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{
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return decompressor.Unwrap(b);
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}
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}
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public static byte[] Decompress(byte[] b, int MaxDecompressedSize)
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{
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using (var decompressor = new ZstdNet.Decompressor())
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{
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return decompressor.Unwrap(b, MaxDecompressedSize);
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}
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}
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public static byte[] Compress(byte[] b)
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{
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using (var compressor = new ZstdNet.Compressor())
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{
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return compressor.Wrap(b);
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}
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}
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}
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public class ZLIB
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{
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public static byte[] Decompress(byte[] b, uint DecompSize)
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{
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var output = new MemoryStream();
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using (var compressedStream = new MemoryStream(b))
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using (var zipStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
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{
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zipStream.CopyTo(output);
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zipStream.Close();
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output.Position = 0;
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return output.ToArray();
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}
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}
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public static void CopyStream(System.IO.Stream input, System.IO.Stream output)
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{
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byte[] buffer = new byte[2000];
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int len;
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while ((len = input.Read(buffer, 0, 2000)) > 0)
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{
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output.Write(buffer, 0, len);
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}
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output.Flush();
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}
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}
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public class LZ77
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{
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/// <summary>
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/// Decompresses LZ77-compressed data from the given input stream.
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/// </summary>
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/// <param name="input">The input stream to read from.</param>
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/// <returns>The decompressed data.</returns>
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public static byte[] Decompress(byte[] input)
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{
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BinaryReader reader = new BinaryReader(new MemoryStream(input));
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// Check LZ77 type.
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// if (reader.ReadByte() != 0x10)
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// throw new System.Exception("Input stream does not contain LZ77-compressed data.");
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// Read the size.
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int size = reader.ReadUInt16() | (reader.ReadByte() << 16);
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// Create output stream.
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MemoryStream output = new MemoryStream(size);
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// Begin decompression.
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while (output.Length < size)
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{
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// Load flags for the next 8 blocks.
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int flagByte = reader.ReadByte();
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// Process the next 8 blocks.
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for (int i = 0; i < 8; i++)
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{
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// Check if the block is compressed.
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if ((flagByte & (0x80 >> i)) == 0)
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{
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// Uncompressed block; copy single byte.
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output.WriteByte(reader.ReadByte());
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}
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else
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{
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// Compressed block; read block.
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ushort block = reader.ReadUInt16();
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// Get byte count.
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int count = ((block >> 4) & 0xF) + 3;
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// Get displacement.
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int disp = ((block & 0xF) << 8) | ((block >> 8) & 0xFF);
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// Save current position and copying position.
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long outPos = output.Position;
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long copyPos = output.Position - disp - 1;
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// Copy all bytes.
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for (int j = 0; j < count; j++)
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{
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// Read byte to be copied.
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output.Position = copyPos++;
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byte b = (byte)output.ReadByte();
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// Write byte to be copied.
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output.Position = outPos++;
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output.WriteByte(b);
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}
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}
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// If all data has been decompressed, stop.
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if (output.Length >= size)
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{
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break;
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}
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}
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}
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output.Position = 0;
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return output.ToArray();
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}
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}
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public class GZIP
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{
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public static byte[] Decompress(byte[] b)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (GZipStream gzip = new GZipStream(new MemoryStream(b), CompressionMode.Decompress))
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{
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gzip.CopyTo(mem);
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mem.Write(b, 0, b.Length);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] b)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (GZipStream gzip = new GZipStream(mem,
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CompressionMode.Compress, true))
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{
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gzip.Write(b, 0, b.Length);
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}
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return mem.ToArray();
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}
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}
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}
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public class Type_LZ4F
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{
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public static byte[] Decompress(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (var source = LZ4Stream.Decode(new MemoryStream(data)))
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{
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source.CopyTo(mem);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] data)
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{
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var stream = new MemoryStream();
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using (var writer = new FileWriter(stream))
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{
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writer.Write(data.Length);
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byte[] buffer = LZ4.Frame.LZ4Frame.Compress(new MemoryStream(data), LZ4.Frame.LZ4MaxBlockSize.Auto, true, true, false, true, false);
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writer.Write(buffer, 0, buffer.Length);
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}
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return stream.ToArray();
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}
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}
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public class Type_LZ4
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{
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public static byte[] Decompress(byte[] data, int inputOffset, int InputLength, int decompressedSize)
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{
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return LZ4.LZ4Codec.Decode(data, inputOffset, InputLength, decompressedSize);
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}
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public static byte[] Decompress(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (var source = LZ4Stream.Decode(new MemoryStream(data)))
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{
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source.CopyTo(mem);
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mem.Write(data, 0, data.Length);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] data, int inputOffset = 0)
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{
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return LZ4.LZ4Codec.Encode(data, inputOffset, data.Length);
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}
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}
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}
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public class FileExt
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{
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public static System.Drawing.Color[] ReadColors(int Count)
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{
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var colors = new System.Drawing.Color[Count];
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for (int i = 0; i < Count; i ++)
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{
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colors[i] = new System.Drawing.Color();
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}
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return colors;
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}
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public static Vector2 ToVec2(Syroot.Maths.Vector2F v)
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{
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return new Vector2(v.X, v.Y);
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}
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public static Vector3 ToVec3(Syroot.Maths.Vector3F v)
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{
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return new Vector3(v.X, v.Y, v.Z);
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}
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public static Vector4 ToVec4(Syroot.Maths.Vector4F v)
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{
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return new Vector4(v.X, v.Y, v.Z, v.W);
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}
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public static Vector2 ToVec2(float[] v)
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{
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return new Vector2(v[0], v[1]);
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}
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public static Vector3 ToVec3(float[] v)
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{
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return new Vector3(v[0], v[1], v[2]);
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}
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public static Vector4 ToVec4(float[] v)
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{
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return new Vector4(v[0], v[1], v[2], v[3]);
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}
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public static string DataToString(Syroot.Maths.Vector2F v)
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{
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return $"{v.X},{v.Y}";
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}
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public static string DataToString(Syroot.Maths.Vector3F v)
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{
|
|
return $"{v.X},{v.Y},{v.Z}";
|
|
}
|
|
public static string DataToString(Syroot.Maths.Vector4F v)
|
|
{
|
|
return $"{v.X},{v.Y},{v.Z} {v.W}";
|
|
}
|
|
}
|
|
}
|