mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-16 17:48:01 +00:00
807 lines
34 KiB
C#
807 lines
34 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Drawing;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.IO;
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using OpenTK.Graphics.OpenGL;
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using Switch_Toolbox.Library.Rendering;
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using Ryujinx.Graphics.Gal.Texture; //For ASTC
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using Switch_Toolbox.Library.NodeWrappers;
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namespace Switch_Toolbox.Library
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{
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public enum STChannelType
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{
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Red,
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Green,
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Blue,
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Alpha,
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One,
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Zero
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}
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public class EditedBitmap
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{
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public int ArrayLevel = 0;
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public Bitmap bitmap;
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}
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public abstract class STGenericTexture : STGenericWrapper
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{
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public STGenericTexture()
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{
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RenderableTex = new RenderableTex();
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RenderableTex.GLInitialized = false;
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}
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public bool IsSwizzled { get; set; } = true;
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/// <summary>
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/// Is the texture edited or not. Used for the image editor for saving changes.
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/// </summary>
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public bool IsEdited { get; set; } = false;
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/// <summary>
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/// An array of <see cref="EditedBitmap"/> from the image editor to be saved back.
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/// </summary>
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public EditedBitmap[] EditedImages { get; set; }
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//If the texture can be edited or not. Disables some functions in image editor if false
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//If true, the editors will call "SetImageData" for setting data back to the original data.
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public abstract bool CanEdit { get; set; }
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public STChannelType RedChannel;
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public STChannelType GreenChannel;
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public STChannelType BlueChannel;
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public STChannelType AlphaChannel;
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public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0);
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public List<Surface> GetSurfaces()
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{
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var surfaces = new List<Surface>();
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for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
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{
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List<byte[]> mips = new List<byte[]>();
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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mips.Add(GetImageData(arrayLevel, mipLevel));
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}
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surfaces.Add(new Surface() { mipmaps = mips });
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}
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return surfaces;
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}
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public abstract void SetImageData(Bitmap bitmap, int ArrayLevel);
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/// <summary>
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/// The total amount of surfaces for the texture.
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/// </summary>
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public uint ArrayCount
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{
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get { return arrayCount; }
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set { arrayCount = value; }
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}
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private uint arrayCount = 1;
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/// <summary>
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/// The total amount of mipmaps for the texture.
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/// </summary>
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public uint MipCount
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{
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get { return mipCount; }
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set {
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if (value == 0)
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mipCount = 1;
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else if (value > 14)
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throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}");
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else
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mipCount = value;
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}
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}
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private uint mipCount = 1;
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/// <summary>
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/// The width of the image in pixels.
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/// </summary>
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public uint Width { get; set; }
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/// <summary>
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/// The height of the image in pixels.
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/// </summary>
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public uint Height { get; set; }
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/// <summary>
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/// The depth of the image in pixels. Used for 3D types.
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/// </summary>
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public uint Depth { get; set; }
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/// <summary>
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/// The <see cref="TEX_FORMAT"/> Format of the image.
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/// </summary>
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public TEX_FORMAT Format { get; set; }
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public RenderableTex RenderableTex { get; set; }
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public abstract TEX_FORMAT[] SupportedFormats { get;}
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public static uint GetBytesPerPixel(TEX_FORMAT Format)
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{
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return FormatTable[Format].BytesPerPixel;
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}
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public static uint GetBlockHeight(TEX_FORMAT Format)
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{
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return FormatTable[Format].BlockHeight;
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}
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public static uint GetBlockWidth(TEX_FORMAT Format)
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{
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return FormatTable[Format].BlockWidth;
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}
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public static uint GetBlockDepth(TEX_FORMAT Format)
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{
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return FormatTable[Format].BlockDepth;
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}
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// Based on Ryujinx's image table
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// https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
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// A nice way to get bpp, block data, and buffer types for formats
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private static readonly Dictionary<TEX_FORMAT, FormatInfo> FormatTable =
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new Dictionary<TEX_FORMAT, FormatInfo>()
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{
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{ TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.A8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
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{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
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{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
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{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
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{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1,TargetBuffer.DepthStencil) }
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};
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/// <summary>
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/// A Surface contains mip levels of compressed/uncompressed texture data
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/// </summary>
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public class Surface
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{
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public List<byte[]> mipmaps = new List<byte[]>();
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}
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public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format )
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{
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Width = width;
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Height = height;
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Format = format;
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}
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private enum TargetBuffer
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{
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Color = 1,
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Depth = 2,
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Stencil = 3,
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DepthStencil = 4,
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}
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public void DisposeRenderable()
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{
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if (RenderableTex != null && Runtime.UseOpenGL)
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{
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RenderableTex.Dispose();
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RenderableTex = null;
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}
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}
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private class FormatInfo
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{
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public uint BytesPerPixel { get; private set; }
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public uint BlockWidth { get; private set; }
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public uint BlockHeight { get; private set; }
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public uint BlockDepth { get; private set; }
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public TargetBuffer TargetBuffer;
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public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer)
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{
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BytesPerPixel = bytesPerPixel;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BlockDepth = blockDepth;
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TargetBuffer = targetBuffer;
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}
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}
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/// <summary>
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/// Gets a <see cref="Bitmap"/> given an array and mip index.
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/// </summary>
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/// <param name="ArrayIndex">The index of the surface/array. Cubemaps will have 6</param>
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/// <param name="MipLevel">The index of the mip level.</param>
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/// <returns></returns>
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public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0)
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{
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uint width = Math.Max(1, Width >> MipLevel);
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uint height = Math.Max(1, Height >> MipLevel);
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byte[] data = GetImageData(ArrayLevel, MipLevel);
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try
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{
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if (data == null)
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throw new Exception("Data is null!");
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if (Format == TEX_FORMAT.BC5_SNORM)
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return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true);
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Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
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(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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return bitmap;
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}
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catch (Exception ex)
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{
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Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
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try
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{
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if (Format == TEX_FORMAT.BC1_UNORM)
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return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false);
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else if (Format == TEX_FORMAT.BC1_UNORM_SRGB)
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return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true);
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else if (Format == TEX_FORMAT.BC3_UNORM_SRGB)
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return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false);
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else if (Format == TEX_FORMAT.BC3_UNORM)
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return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true);
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else if (Format == TEX_FORMAT.BC4_UNORM)
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return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false);
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else if (Format == TEX_FORMAT.BC4_SNORM)
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return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true);
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else if (Format == TEX_FORMAT.BC5_UNORM)
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return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false);
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else
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{
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if (Runtime.UseOpenGL)
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{
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Runtime.OpenTKInitialized = true;
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LoadOpenGLTexture();
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return RenderableTex.GLTextureToBitmap(RenderableTex);
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}
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}
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}
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catch
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{
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Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
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}
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return null;
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}
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/* try
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{
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Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
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(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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return bitmap;
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}
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catch (Exception ex)
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{
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MessageBox.Show($"Failed to texture {Text} \n{DebugInfo()}\n {ex.ToString()}");
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return null;
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}*/
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}
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public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
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{
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Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format),
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(int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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return bitmap;
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}
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/// <summary>
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/// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format.
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/// </summary>
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/// <param name="byte[]">The byte array of the image</param>
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/// <param name="Width">The width of the image in pixels.</param>
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/// <param name="Height">The height of the image in pixels.</param>
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/// <param name=" DDS.DXGI_FORMAT">The image format.</param>
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/// <returns>Returns a byte array of decoded data. </returns>
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public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
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{
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if (data == null) throw new Exception($"Data is null!");
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if (Format <= 0) throw new Exception($"Invalid Format!");
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if (data.Length <= 0) throw new Exception($"Data is empty!");
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if (Width <= 0) throw new Exception($"Invalid width size {Width}!");
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if (Height <= 0) throw new Exception($"Invalid height size {Height}!");
|
|
|
|
if (Format == TEX_FORMAT.R32G8X24_FLOAT)
|
|
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS));
|
|
|
|
|
|
if (Format == TEX_FORMAT.BC5_SNORM)
|
|
return ConvertBgraToRgba(DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true));
|
|
|
|
if (IsCompressed(Format))
|
|
return ConvertBgraToRgba(DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
|
|
else
|
|
{
|
|
//If blue channel becomes first, do not swap them!
|
|
if (Format.ToString().StartsWith("B") || Format == TEX_FORMAT.B5G6R5_UNORM)
|
|
return DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format);
|
|
if (IsAtscFormat(Format))
|
|
return ConvertBgraToRgba(ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1));
|
|
else
|
|
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
|
|
}
|
|
}
|
|
|
|
public string DebugInfo()
|
|
{
|
|
return $"Texture Info:\n" +
|
|
$"Name: {Text}\n" +
|
|
$"Format: {Format}\n" +
|
|
$"Height: {Height}\n" +
|
|
$"Width: {Width}\n" +
|
|
$"Block Height: {GetBlockHeight(Format)}\n" +
|
|
$"Block Width: {GetBlockWidth(Format)}\n" +
|
|
$"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" +
|
|
$"Array Count: {ArrayCount}\n" +
|
|
$"Mip Map Count: {MipCount}\n" +
|
|
"";
|
|
}
|
|
|
|
public uint GenerateMipCount(int Width, int Height)
|
|
{
|
|
return GenerateMipCount((uint)Width, (uint)Height);
|
|
}
|
|
|
|
public uint GenerateMipCount(uint Width, uint Height)
|
|
{
|
|
uint MipmapNum = 0;
|
|
uint num = Math.Max(Width, Height);
|
|
|
|
int width = (int)Width;
|
|
int height = (int)Height;
|
|
|
|
while (true)
|
|
{
|
|
num >>= 1;
|
|
|
|
width = width / 2;
|
|
height = height / 2;
|
|
if (width <= 0 || height <= 0)
|
|
break;
|
|
|
|
if (num > 0)
|
|
++MipmapNum;
|
|
else
|
|
break;
|
|
}
|
|
|
|
return MipmapNum;
|
|
}
|
|
|
|
public byte[] GenerateMipsAndCompress(Bitmap bitmap, TEX_FORMAT Format, float alphaRef = 0.5f)
|
|
{
|
|
byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap);
|
|
DecompressedData = ConvertBgraToRgba(DecompressedData);
|
|
|
|
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height);
|
|
|
|
List<byte[]> mipmaps = new List<byte[]>();
|
|
mipmaps.Add(STGenericTexture.CompressBlock(DecompressedData,
|
|
bitmap.Width, bitmap.Height, Format, alphaRef));
|
|
|
|
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
|
|
{
|
|
if (Image.Width / 2 > 0 && Image.Height / 2 > 0)
|
|
{
|
|
Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
|
|
mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image),
|
|
Image.Width, Image.Height, Format, alphaRef));
|
|
}
|
|
}
|
|
Image.Dispose();
|
|
|
|
return Utils.CombineByteArray(mipmaps.ToArray());
|
|
}
|
|
|
|
public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef)
|
|
{
|
|
if (IsCompressed(format))
|
|
return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, alphaRef);
|
|
else if (IsAtscFormat(format))
|
|
return null;
|
|
else
|
|
return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format);
|
|
}
|
|
public void LoadDDS(string path)
|
|
{
|
|
SetNameFromPath(path);
|
|
|
|
DDS dds = new DDS();
|
|
LoadDDS(path);
|
|
|
|
Width = dds.header.width;
|
|
Height = dds.header.height;
|
|
Format = dds.GetFormat();
|
|
|
|
MipCount = dds.header.mipmapCount;
|
|
}
|
|
public void LoadTGA(string path)
|
|
{
|
|
SetNameFromPath(path);
|
|
Bitmap tga = Paloma.TargaImage.LoadTargaImage(path);
|
|
}
|
|
public void LoadBitmap(string path)
|
|
{
|
|
SetNameFromPath(path);
|
|
|
|
}
|
|
public void LoadASTC(string path)
|
|
{
|
|
ASTC astc = new ASTC();
|
|
astc.Load(new FileStream(path, FileMode.Open));
|
|
}
|
|
|
|
public void ExportImage()
|
|
{
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.FileName = Text;
|
|
sfd.DefaultExt = "bftex";
|
|
sfd.Filter = "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" +
|
|
"Microsoft DDS |*.dds|" +
|
|
"Portable Network Graphics |*.png|" +
|
|
"Joint Photographic Experts Group |*.jpg|" +
|
|
"Bitmap Image |*.bmp|" +
|
|
"Tagged Image File Format |*.tiff|" +
|
|
"All files(*.*)|*.*";
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Export(sfd.FileName);
|
|
}
|
|
}
|
|
public void Export(string FileName, bool ExportSurfaceLevel = false,
|
|
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
|
|
{
|
|
string ext = Path.GetExtension(FileName);
|
|
ext = ext.ToLower();
|
|
|
|
switch (ext)
|
|
{
|
|
case ".dds":
|
|
SaveDDS(FileName);
|
|
break;
|
|
case ".astc":
|
|
SaveASTC(FileName);
|
|
break;
|
|
default:
|
|
SaveBitMap(FileName);
|
|
break;
|
|
}
|
|
}
|
|
public void SaveASTC(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
|
|
{
|
|
ASTC atsc = new ASTC();
|
|
atsc.BlockDimX = (byte)GetBlockHeight(Format);
|
|
atsc.BlockDimY = (byte)GetBlockWidth(Format);
|
|
atsc.BlockDimZ = (byte)1;
|
|
}
|
|
public void SaveTGA(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
|
|
{
|
|
|
|
}
|
|
public void SaveBitMap(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
|
|
{
|
|
Bitmap bitMap = GetBitmap(SurfaceLevel, MipLevel);
|
|
bitMap.Save(FileName);
|
|
bitMap.Dispose();
|
|
}
|
|
public void SaveDDS(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
|
|
{
|
|
var surfaces = GetSurfaces();
|
|
|
|
if (Depth == 0)
|
|
Depth = 1;
|
|
|
|
DDS dds = new DDS();
|
|
dds.header = new DDS.Header();
|
|
dds.header.width = Width;
|
|
dds.header.height = Height;
|
|
dds.header.depth = Depth;
|
|
dds.header.mipmapCount = (uint)MipCount;
|
|
dds.header.pitchOrLinearSize = (uint)surfaces[0].mipmaps[0].Length;
|
|
|
|
if (surfaces.Count > 0)
|
|
dds.SetFlags((DDS.DXGI_FORMAT)Format);
|
|
else
|
|
dds.SetFlags((DDS.DXGI_FORMAT)Format);
|
|
|
|
if (dds.IsDX10)
|
|
{
|
|
if (dds.DX10header == null)
|
|
dds.DX10header = new DDS.DX10Header();
|
|
|
|
dds.DX10header.ResourceDim = 3;
|
|
dds.DX10header.arrayFlag = (uint)surfaces.Count;
|
|
}
|
|
|
|
|
|
dds.Save(dds, FileName, surfaces);
|
|
}
|
|
public void LoadOpenGLTexture()
|
|
{
|
|
if (!Runtime.UseOpenGL)
|
|
return;
|
|
|
|
if (RenderableTex == null)
|
|
RenderableTex = new RenderableTex();
|
|
|
|
RenderableTex.GLInitialized = false;
|
|
RenderableTex.LoadOpenGLTexture(this);
|
|
}
|
|
public static bool IsAtscFormat(TEX_FORMAT Format)
|
|
{
|
|
if (Format.ToString().Contains("ASTC"))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
public static bool IsCompressed(TEX_FORMAT Format)
|
|
{
|
|
switch (Format)
|
|
{
|
|
case TEX_FORMAT.BC1_UNORM:
|
|
case TEX_FORMAT.BC1_UNORM_SRGB:
|
|
case TEX_FORMAT.BC1_TYPELESS:
|
|
case TEX_FORMAT.BC2_UNORM_SRGB:
|
|
case TEX_FORMAT.BC2_UNORM:
|
|
case TEX_FORMAT.BC2_TYPELESS:
|
|
case TEX_FORMAT.BC3_UNORM_SRGB:
|
|
case TEX_FORMAT.BC3_UNORM:
|
|
case TEX_FORMAT.BC3_TYPELESS:
|
|
case TEX_FORMAT.BC4_UNORM:
|
|
case TEX_FORMAT.BC4_TYPELESS:
|
|
case TEX_FORMAT.BC4_SNORM:
|
|
case TEX_FORMAT.BC5_UNORM:
|
|
case TEX_FORMAT.BC5_TYPELESS:
|
|
case TEX_FORMAT.BC5_SNORM:
|
|
case TEX_FORMAT.BC6H_UF16:
|
|
case TEX_FORMAT.BC6H_SF16:
|
|
case TEX_FORMAT.BC7_UNORM:
|
|
case TEX_FORMAT.BC7_UNORM_SRGB:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format)
|
|
{
|
|
STChannelType[] channels = new STChannelType[4];
|
|
|
|
switch (Format)
|
|
{
|
|
case TEX_FORMAT.BC5_UNORM:
|
|
case TEX_FORMAT.BC5_SNORM:
|
|
channels[0] = STChannelType.Red;
|
|
channels[1] = STChannelType.Green;
|
|
channels[2] = STChannelType.Zero;
|
|
channels[3] = STChannelType.One;
|
|
break;
|
|
case TEX_FORMAT.BC4_UNORM:
|
|
case TEX_FORMAT.BC4_SNORM:
|
|
channels[0] = STChannelType.Red;
|
|
channels[1] = STChannelType.Red;
|
|
channels[2] = STChannelType.Red;
|
|
channels[3] = STChannelType.Red;
|
|
break;
|
|
default:
|
|
channels[0] = STChannelType.Red;
|
|
channels[1] = STChannelType.Green;
|
|
channels[2] = STChannelType.Blue;
|
|
channels[3] = STChannelType.Alpha;
|
|
break;
|
|
}
|
|
return channels;
|
|
}
|
|
|
|
|
|
private void SetNameFromPath(string path)
|
|
{
|
|
//Replace extensions manually. This is because using the
|
|
//GetFileNameWithoutExtension function can remove .0, .1, texture names.
|
|
var name = Path.GetFileName(path);
|
|
name.Replace(".tga", string.Empty);
|
|
name.Replace(".png", string.Empty);
|
|
name.Replace(".jpg", string.Empty);
|
|
name.Replace(".dds", string.Empty);
|
|
name.Replace(".jpeg", string.Empty);
|
|
name.Replace(".tiff", string.Empty);
|
|
name.Replace(".gif", string.Empty);
|
|
name.Replace(".dds2", string.Empty);
|
|
name.Replace(".jpe", string.Empty);
|
|
name.Replace(".jfif", string.Empty);
|
|
name.Replace(".bmp", string.Empty);
|
|
name.Replace(".pdn", string.Empty);
|
|
name.Replace(".psd", string.Empty);
|
|
name.Replace(".hdr", string.Empty);
|
|
|
|
Text = name;
|
|
}
|
|
private static byte[] ConvertBgraToRgba(byte[] bytes)
|
|
{
|
|
if (bytes == null)
|
|
throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!");
|
|
|
|
for (int i = 0; i < bytes.Length; i += 4)
|
|
{
|
|
var temp = bytes[i];
|
|
bytes[i] = bytes[i + 2];
|
|
bytes[i + 2] = temp;
|
|
}
|
|
return bytes;
|
|
}
|
|
|
|
public override void Delete()
|
|
{
|
|
DisposeRenderable();
|
|
|
|
var editor = LibraryGUI.Instance.GetObjectEditor();
|
|
if (editor != null)
|
|
{
|
|
editor.RemoveFile(this);
|
|
editor.ResetControls();
|
|
}
|
|
}
|
|
|
|
public Properties GenericProperties
|
|
{
|
|
get
|
|
{
|
|
Properties prop = new Properties();
|
|
prop.Height = Height;
|
|
prop.Width = Width;
|
|
prop.Format = Format;
|
|
prop.Depth = Depth;
|
|
prop.MipCount = MipCount;
|
|
prop.ArrayCount = ArrayCount;
|
|
prop.ImageSize = (uint)GetImageData().Length;
|
|
|
|
return prop;
|
|
}
|
|
}
|
|
|
|
public class Properties
|
|
{
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Height of the image.")]
|
|
[Category("Image Info")]
|
|
public uint Height { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Width of the image.")]
|
|
[Category("Image Info")]
|
|
public uint Width { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Format of the image.")]
|
|
[Category("Image Info")]
|
|
public TEX_FORMAT Format { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Depth of the image (3D type).")]
|
|
[Category("Image Info")]
|
|
public uint Depth { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Mip map count of the image.")]
|
|
[Category("Image Info")]
|
|
public uint MipCount { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("Array count of the image for multiple surfaces.")]
|
|
[Category("Image Info")]
|
|
public uint ArrayCount { get; set; }
|
|
|
|
[Browsable(true)]
|
|
[ReadOnly(true)]
|
|
[Description("The image size in bytes.")]
|
|
[Category("Image Info")]
|
|
public uint ImageSize { get; set; }
|
|
}
|
|
}
|
|
}
|