mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-23 11:23:08 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
36 lines
942 B
C#
36 lines
942 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using SuperBMDLib.Geometry;
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namespace FirstPlugin
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{
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public class BMDShapeWrapper : STGenericObject
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{
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Shape BMDShape;
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public BMDShapeWrapper(Shape shape)
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{
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BMDShape = shape;
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}
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public override void OnClick(TreeView treeView)
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{
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadProperty(BMDShape, null);
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}
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}
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}
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