Switch-Toolbox/Switch_Toolbox_Library/Forms/Animation/AnimationPanel.Designer.cs
KillzXGaming 644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00

175 lines
No EOL
9.5 KiB
C#

namespace Toolbox.Library
{
partial class AnimationPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.panel1 = new System.Windows.Forms.Panel();
this.loopChkBox = new Toolbox.Library.Forms.STCheckBox();
this.totalFrame = new System.Windows.Forms.NumericUpDown();
this.currentFrameUpDown = new System.Windows.Forms.NumericUpDown();
this.animationPlayBtn = new System.Windows.Forms.Button();
this.stPanel1 = new Toolbox.Library.Forms.STPanel();
this.animationTrackBar = new Toolbox.Library.Forms.TimeLine();
this.panel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.totalFrame)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.currentFrameUpDown)).BeginInit();
this.SuspendLayout();
//
// button2
//
this.button2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.button2.BackgroundImage = global::Toolbox.Library.Properties.Resources.arrowL;
this.button2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.button2.Location = new System.Drawing.Point(17, 7);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(34, 21);
this.button2.TabIndex = 2;
this.button2.UseVisualStyleBackColor = false;
//
// panel1
//
this.panel1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(45)))), ((int)(((byte)(45)))), ((int)(((byte)(45)))));
this.panel1.Controls.Add(this.loopChkBox);
this.panel1.Controls.Add(this.totalFrame);
this.panel1.Controls.Add(this.currentFrameUpDown);
this.panel1.Controls.Add(this.button2);
this.panel1.Controls.Add(this.animationPlayBtn);
this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.panel1.Location = new System.Drawing.Point(0, 162);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(631, 32);
this.panel1.TabIndex = 4;
this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
//
// loopChkBox
//
this.loopChkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.loopChkBox.AutoSize = true;
this.loopChkBox.CheckAlign = System.Drawing.ContentAlignment.TopLeft;
this.loopChkBox.Checked = true;
this.loopChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.loopChkBox.Location = new System.Drawing.Point(452, 8);
this.loopChkBox.Name = "loopChkBox";
this.loopChkBox.Size = new System.Drawing.Size(50, 17);
this.loopChkBox.TabIndex = 5;
this.loopChkBox.Text = "Loop";
this.loopChkBox.UseVisualStyleBackColor = true;
//
// totalFrame
//
this.totalFrame.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.totalFrame.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.totalFrame.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.totalFrame.ForeColor = System.Drawing.Color.White;
this.totalFrame.Location = new System.Drawing.Point(571, 10);
this.totalFrame.Name = "totalFrame";
this.totalFrame.Size = new System.Drawing.Size(57, 16);
this.totalFrame.TabIndex = 4;
//
// currentFrameUpDown
//
this.currentFrameUpDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.currentFrameUpDown.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.currentFrameUpDown.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.currentFrameUpDown.ForeColor = System.Drawing.Color.White;
this.currentFrameUpDown.Location = new System.Drawing.Point(508, 10);
this.currentFrameUpDown.Name = "currentFrameUpDown";
this.currentFrameUpDown.Size = new System.Drawing.Size(57, 16);
this.currentFrameUpDown.TabIndex = 3;
this.currentFrameUpDown.ValueChanged += new System.EventHandler(this.currentFrameUpDown_ValueChanged);
//
// animationPlayBtn
//
this.animationPlayBtn.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.animationPlayBtn.BackgroundImage = global::Toolbox.Library.Properties.Resources.arrowR;
this.animationPlayBtn.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.animationPlayBtn.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.animationPlayBtn.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.animationPlayBtn.Location = new System.Drawing.Point(57, 7);
this.animationPlayBtn.Name = "animationPlayBtn";
this.animationPlayBtn.Size = new System.Drawing.Size(31, 21);
this.animationPlayBtn.TabIndex = 1;
this.animationPlayBtn.UseVisualStyleBackColor = false;
this.animationPlayBtn.Click += new System.EventHandler(this.animationPlayBtn_Click);
//
// stPanel1
//
this.stPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.stPanel1.Location = new System.Drawing.Point(0, 0);
this.stPanel1.Name = "stPanel1";
this.stPanel1.Size = new System.Drawing.Size(631, 16);
this.stPanel1.TabIndex = 5;
//
// animationTrackBar
//
this.animationTrackBar.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.animationTrackBar.CurrentFrame = 0;
this.animationTrackBar.FrameCount = 1000;
this.animationTrackBar.Location = new System.Drawing.Point(0, 14);
this.animationTrackBar.Name = "animationTrackBar";
this.animationTrackBar.Size = new System.Drawing.Size(631, 149);
this.animationTrackBar.TabIndex = 6;
//
// AnimationPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.animationTrackBar);
this.Controls.Add(this.stPanel1);
this.Controls.Add(this.panel1);
this.Name = "AnimationPanel";
this.Size = new System.Drawing.Size(631, 194);
this.Load += new System.EventHandler(this.AnimationPanel_Load);
this.Click += new System.EventHandler(this.AnimationPanel_Click);
this.Enter += new System.EventHandler(this.AnimationPanel_Enter);
this.Leave += new System.EventHandler(this.AnimationPanel_Leave);
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.totalFrame)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.currentFrameUpDown)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button animationPlayBtn;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.NumericUpDown totalFrame;
private System.Windows.Forms.NumericUpDown currentFrameUpDown;
private Forms.STPanel stPanel1;
private Forms.STCheckBox loopChkBox;
private Forms.TimeLine animationTrackBar;
}
}