mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
04eec01042
- The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
346 lines
12 KiB
C#
346 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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using Toolbox.Library;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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using System.Xml;
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using System.Xml.Serialization;
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namespace FirstPlugin
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{
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public class XLINK : IEditor<TextEditor>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Effect;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Effect Link" };
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public string[] Extension { get; set; } = new string[] { "*.bslnk", "*.belnk" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "XLNK");
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}
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}
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public TextEditor OpenForm()
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{
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return new TextEditor();
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}
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public void FillEditor(UserControl control)
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{
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((TextEditor)control).FillEditor(ToText());
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public string ToText()
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{
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XmlWriterSettings settings = new XmlWriterSettings
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{
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Encoding = Encoding.UTF8,
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Indent = true,
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IndentChars = " ",
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};
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XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
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ns.Add("", "");
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XmlDocument doc = new XmlDocument();
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XmlDeclaration xmldecl = doc.CreateXmlDeclaration("1.0", null, null);
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xmldecl.Encoding = "UTF-8";
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xmldecl.Standalone = "yes";
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var stringWriter = new StringWriter();
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XmlSerializer serializer = new XmlSerializer(typeof(Header));
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XmlWriter output = XmlWriter.Create(stringWriter, settings);
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serializer.Serialize(output, header, ns);
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return stringWriter.ToString();
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}
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private Header header;
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public void Load(System.IO.Stream stream)
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{
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CanSave = false;
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header = new Header();
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header.Read(new FileReader(stream));
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var userData = new TreeNode("User Data");
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// Nodes.Add(userData);
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var hashes = new TreeNode("Hashes");
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userData.Nodes.Add(hashes);
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foreach (var hash in header.UserDataTable.CRC32Hashes)
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hashes.Nodes.Add(new TreeNode(hash.ToString("x")));
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var paramDefines = new TreeNode("Param Defines");
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// Nodes.Add(paramDefines);
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foreach (var param in header.ParamDefineTable.UserParams)
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paramDefines.Nodes.Add(param.Name);
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foreach (var param in header.ParamDefineTable.TriggerParams)
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paramDefines.Nodes.Add(param.Name);
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foreach (var param in header.ParamDefineTable.UserParams)
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paramDefines.Nodes.Add(param.Name);
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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//Documentation from https://github.com/Kinnay/Nintendo-File-Formats/wiki/XLINK-File-Format#header
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public class Header
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{
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public ushort ByteOrderMark;
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public UserDataTable UserDataTable;
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public ParamDefineTable ParamDefineTable;
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public List<ResourceAssetParamTable> ResourceAssetParamTables = new List<ResourceAssetParamTable>();
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public List<TriggerOverwriteParamTable> TriggerOverwriteParamTables = new List<TriggerOverwriteParamTable>();
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public List<LocalNameProperty> LocalNameProperties = new List<LocalNameProperty>();
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public List<LocalNameProperty> LocalNameEnumProperties = new List<LocalNameProperty>();
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internal uint nameTablePos;
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public void Read(FileReader reader)
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "XLNK");
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uint FileSize = reader.ReadUInt32();
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uint Version = reader.ReadUInt32();
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uint numResParam = reader.ReadUInt32();
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uint numResAssetParam = reader.ReadUInt32();
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uint numResTriggerOverwriteParam = reader.ReadUInt32();
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uint triggerOverwriteParamTablePos = reader.ReadUInt32();
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uint localPropertyNameRefTablePos = reader.ReadUInt32();
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uint numLocalPropertyNameRefTable = reader.ReadUInt32();
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uint numLocalPropertyEnumNameRefTable = reader.ReadUInt32();
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uint numDirectValueTable = reader.ReadUInt32();
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uint numRandomTable = reader.ReadUInt32();
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uint numCurveTable = reader.ReadUInt32();
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uint numCurvePointTable = reader.ReadUInt32();
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uint exRegionPos = reader.ReadUInt32();
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uint numUser = reader.ReadUInt32();
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uint conditionTablePos = reader.ReadUInt32();
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nameTablePos = reader.ReadUInt32();
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UserDataTable = new UserDataTable();
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UserDataTable.Read(reader, (int)numUser);
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ParamDefineTable = new ParamDefineTable();
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ParamDefineTable.Read(reader, this);
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for (int i = 0; i < numResAssetParam; i++)
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{
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var resAssetsParam = new ResourceAssetParamTable();
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resAssetsParam.Read(reader);
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ResourceAssetParamTables.Add(resAssetsParam);
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}
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reader.SeekBegin(triggerOverwriteParamTablePos);
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for (int i = 0; i < numResTriggerOverwriteParam; i++)
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{
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var triggerOverwriteParamTbl = new TriggerOverwriteParamTable();
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triggerOverwriteParamTbl.Read(reader);
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TriggerOverwriteParamTables.Add(triggerOverwriteParamTbl);
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}
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reader.SeekBegin(localPropertyNameRefTablePos);
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for (int i = 0; i < numLocalPropertyNameRefTable; i++)
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{
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var localNameProp = new LocalNameProperty();
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localNameProp.Read(reader, nameTablePos);
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LocalNameProperties.Add(localNameProp);
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}
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for (int i = 0; i < numLocalPropertyEnumNameRefTable; i++)
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{
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var localNameProp = new LocalNameProperty();
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localNameProp.Read(reader, nameTablePos);
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LocalNameEnumProperties.Add(localNameProp);
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}
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}
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}
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public class LocalNameProperty
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{
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[XmlAttribute]
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public string Name;
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public void Read(FileReader reader, uint nameTableOffset)
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{
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uint offset = reader.ReadUInt32();
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long pos = reader.Position;
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reader.SeekBegin(offset + nameTableOffset);
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Name = reader.ReadZeroTerminatedString(Encoding.GetEncoding(932));
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reader.SeekBegin(pos);
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}
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}
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public class UserDataTable
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{
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public uint[] CRC32Hashes;
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public uint[] ExRegionOffsets;
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public void Read(FileReader reader, int EntryCount)
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{
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CRC32Hashes = reader.ReadUInt32s(EntryCount);
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ExRegionOffsets = reader.ReadUInt32s(EntryCount);
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}
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}
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public class ParamDefineTable
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{
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public List<ParamDefineEntry> UserParams = new List<ParamDefineEntry>();
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public List<ParamDefineEntry> AssetParams = new List<ParamDefineEntry>();
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public List<ParamDefineEntry> TriggerParams = new List<ParamDefineEntry>();
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public void Read(FileReader reader, Header header)
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{
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uint SectionSize = reader.ReadUInt32();
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uint numUserParams = reader.ReadUInt32();
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uint numAssetParams = reader.ReadUInt32();
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uint unknown = reader.ReadUInt32();
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uint numTriggerParams = reader.ReadUInt32();
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uint nameTblPos = (uint)reader.Position + ((numUserParams + numAssetParams + numTriggerParams) * 12);
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for (int i = 0; i < numUserParams; i++)
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{
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var entry = new ParamDefineEntry();
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entry.Read(reader, nameTblPos);
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UserParams.Add(entry);
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}
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for (int i = 0; i < numAssetParams; i++)
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{
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var entry = new ParamDefineEntry();
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entry.Read(reader, nameTblPos);
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AssetParams.Add(entry);
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}
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for (int i = 0; i < numTriggerParams; i++)
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{
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var entry = new ParamDefineEntry();
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entry.Read(reader, nameTblPos);
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TriggerParams.Add(entry);
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}
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}
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}
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public class ParamDefineEntry
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{
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[XmlAttribute]
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public string Name { get; set; }
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[XmlAttribute]
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public uint Type { get; set; }
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[XmlElement("int", typeof(int))]
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[XmlElement("str", typeof(string))]
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[XmlElement("uint", typeof(uint))]
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[XmlElement("float", typeof(float))]
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public object DefaultValue { get; set; }
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public void Read(FileReader reader, uint nameTblPos)
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{
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long pos = reader.Position;
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uint NamePos = reader.ReadUInt32(); //Offset from string table
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Type = reader.ReadUInt32();
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Console.WriteLine("Type " + Type);
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if (Type == 0)
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{
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uint defaultPos = reader.ReadUInt32();
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reader.SeekBegin(nameTblPos + defaultPos);
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DefaultValue = reader.ReadZeroTerminatedString();
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Console.WriteLine("defaultPos " + defaultPos);
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}
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else if (Type == 1)
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DefaultValue = reader.ReadSingle();
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else
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DefaultValue = reader.ReadInt32();
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reader.SeekBegin(nameTblPos + NamePos);
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Name = reader.ReadZeroTerminatedString();
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Console.WriteLine("Name " + Name);
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reader.SeekBegin(pos + 12);
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}
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}
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public class ResourceAssetParamTable
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{
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public ulong Mask;
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public uint FirstReference;
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public uint SecondReference;
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public uint ThirdReference;
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public void Read(FileReader reader)
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{
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Mask = reader.ReadUInt64();
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if ((Mask & 1) != 0)
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FirstReference = reader.ReadUInt32();
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if ((Mask & 2) != 0)
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SecondReference = reader.ReadUInt32();
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if ((Mask & 4) != 0)
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ThirdReference = reader.ReadUInt32();
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}
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}
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public class TriggerOverwriteParamTable
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{
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public uint Mask;
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public uint FirstReference;
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public uint SecondReference;
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public uint ThirdReference;
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public void Read(FileReader reader)
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{
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Mask = reader.ReadUInt32();
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if ((Mask & 1) != 0)
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FirstReference = reader.ReadUInt32();
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if ((Mask & 2) != 0)
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SecondReference = reader.ReadUInt32();
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if ((Mask & 4) != 0)
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ThirdReference = reader.ReadUInt32();
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}
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}
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}
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}
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