Switch-Toolbox/File_Format_Library/FileFormats/Effects/EFF.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

62 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library.IO;
using Toolbox.Library;
namespace FirstPlugin
{
public class EFF : TreeNodeFile,IFileFormat
{
public FileType FileType { get; set; } = FileType.Effect;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Namco Effect" };
public string[] Extension { get; set; } = new string[] { "*.eff" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "EFFN");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
FileReader reader = new FileReader(stream);
reader.Seek(4096, System.IO.SeekOrigin.Begin);
PTCL pctl = new PTCL();
pctl.Text = "Output.pctl";
Nodes.Add(pctl);
PTCL.Header Header = new PTCL.Header();
Header.Read(reader, pctl);
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}