mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Rendering;
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using Toolbox.Library.Forms;
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using SuperBMDLib.Geometry;
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namespace FirstPlugin
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{
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public class BMDShapeWrapper : GenericRenderedObject
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{
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SuperBMDLib.Model ParentModel;
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Shape BMDShape;
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private STGenericMaterial material;
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public BMDShapeWrapper(Shape shape, SuperBMDLib.Model model, BMDMaterialWrapper mat)
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{
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BMDShape = shape;
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ParentModel = model;
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material = mat;
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}
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public override STGenericMaterial GetMaterial()
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{
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return material;
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}
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public void SetMaterial(STGenericMaterial mat)
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{
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material = mat;
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}
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public override void OnClick(TreeView treeView)
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{
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/* STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadProperty(BMDShape, null);(*/
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}
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}
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}
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