mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 08:20:24 +00:00
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
namespace LayoutBXLYT
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{
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partial class LayoutViewer
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.glControl1 = new OpenTK.GLControl();
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this.SuspendLayout();
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//
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// glControl1
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//
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this.glControl1.BackColor = System.Drawing.Color.Black;
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this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.glControl1.Location = new System.Drawing.Point(0, 0);
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this.glControl1.Name = "glControl1";
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this.glControl1.Size = new System.Drawing.Size(625, 414);
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this.glControl1.TabIndex = 0;
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this.glControl1.VSync = false;
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this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
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this.glControl1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseDown);
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this.glControl1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseMove);
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this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp);
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this.glControl1.Resize += new System.EventHandler(this.glControl1_Resize);
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//
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// LayoutViewer
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.glControl1);
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this.Name = "LayoutViewer";
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this.Size = new System.Drawing.Size(625, 414);
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this.ResumeLayout(false);
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}
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#endregion
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private OpenTK.GLControl glControl1;
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}
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}
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