mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
e531a779ed
Fixed mesh name exporting for assimp. Fixed clearing models for bfres. Fixed limit skin count setting. Fixed material index breaking if a material is removed for bfres. Update the vertex data properly if a model is imported as new. Added AMTA editing for BARS. Added audio player for BARS.
109 lines
3.2 KiB
C#
109 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Switch_Toolbox.Library.Forms
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{
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//Based from https://stackoverflow.com/questions/8653430/how-can-i-show-a-message-box-with-details-in-winforms/40469355#40469355
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/// <summary>
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/// A dialog-style form with optional colapsable details section
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/// </summary>
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public partial class STOptionsDialog : Form
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{
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private const string DetailsFormat = "Details {0}";
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public STOptionsDialog(string message, string title, string details = null)
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{
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InitializeComponent();
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lblMessage.Text = message;
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this.Text = title;
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if (details != null)
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{
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btnDetails.Enabled = true;
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btnDetails.Text = DownArrow;
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tbDetails.Text = details;
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}
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BackColor = FormThemes.BaseTheme.FormBackColor;
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ForeColor = FormThemes.BaseTheme.FormForeColor;
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tbDetails.BackColor = FormThemes.BaseTheme.FormBackColor;
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tbDetails.ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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private string UpArrow
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{
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get
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{
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return string.Format(DetailsFormat, char.ConvertFromUtf32(0x25B4));
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}
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}
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private string DownArrow
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{
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get
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{
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return string.Format(DetailsFormat, char.ConvertFromUtf32(0x25BE));
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}
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}
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/// <summary>
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/// Meant to give the look and feel of a regular MessageBox
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/// </summary>
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public static DialogResult Show(string message, string title, string details = null)
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{
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return new STOptionsDialog(message, title, details).ShowDialog();
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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// Change these properties now so the label is rendered so we get its real height
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var height = lblMessage.Height;
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SetMessageBoxHeight(height);
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}
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private void SetMessageBoxHeight(int heightChange)
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{
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this.Height = this.Height + heightChange;
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if (this.Height < 150)
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{
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this.Height = 150;
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}
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}
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private void btnClose_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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private void btnDetails_Click(object sender, EventArgs e)
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{
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// Re-anchoring the controls so they stay in their place while the form is resized
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btnClose.Anchor = AnchorStyles.Top;
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stButton1.Anchor = AnchorStyles.Top;
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btnDetails.Anchor = AnchorStyles.Top;
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tbDetails.Anchor = AnchorStyles.Top;
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tbDetails.Visible = !tbDetails.Visible;
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btnDetails.Text = tbDetails.Visible ? UpArrow : DownArrow;
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SetMessageBoxHeight(tbDetails.Visible ? tbDetails.Height + 10 : -tbDetails.Height - 10);
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}
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private void btnCopy_Click(object sender, EventArgs e)
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{
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Clipboard.SetText(tbDetails.Text);
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}
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}
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}
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