mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-23 03:13:08 +00:00
f92195e8e1
Todo prts,usd, and bnd1 section is needed however
247 lines
7.5 KiB
C#
247 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class U8 : IArchiveFile, IFileFormat, IDirectoryContainer
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "U8" };
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public string[] Extension { get; set; } = new string[] { "*.u8"};
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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private readonly uint BEMagic = 0x55AA382D;
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private readonly uint LEMagic = 0x2D38AA55;
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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uint signature = reader.ReadUInt32();
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reader.Position = 0;
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return signature == BEMagic || signature == LEMagic;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<INode> nodes = new List<INode>();
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public IEnumerable<INode> Nodes => nodes;
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public void ClearFiles() { nodes.Clear(); }
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public string Name
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{
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get { return FileName; }
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set { FileName = value; }
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}
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private bool IsBigEndian = false;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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uint Signature = reader.ReadUInt32();
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IsBigEndian = Signature == BEMagic;
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reader.SetByteOrder(IsBigEndian);
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uint FirstNodeOffset = reader.ReadUInt32();
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uint NodeSectionSize = reader.ReadUInt32();
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uint FileDataOffset = reader.ReadUInt32();
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byte[] Reserved = new byte[4];
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Console.WriteLine("FirstNodeOffset " + FirstNodeOffset);
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reader.SeekBegin(FirstNodeOffset);
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var RootNode = new NodeEntry();
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RootNode.Read(reader);
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//Root has total number of nodes
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uint TotalNodeCount = RootNode.Setting2;
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//Read all our entries
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List<NodeEntry> entries = new List<NodeEntry>();
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entries.Add(RootNode);
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for (int i = 0; i < TotalNodeCount - 1; i++)
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{
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var node = new NodeEntry();
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node.Read(reader);
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entries.Add(node);
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}
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//Read string pool
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uint stringPoolPos = 0;
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Dictionary<uint, string> StringTable = new Dictionary<uint, string>();
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for (int i = 0; i < TotalNodeCount; i++)
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{
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string str = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated, Encoding.ASCII);
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StringTable.Add(stringPoolPos, str);
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stringPoolPos += (uint)str.Length + 1;
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}
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//Set the strings
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for (int i = 0; i < TotalNodeCount; i++)
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{
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entries[i].Name = StringTable[entries[i].StringPoolOffset];
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}
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//Setup our directory entries for loading to the tree
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DirectoryEntry[] dirs = new DirectoryEntry[TotalNodeCount];
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for (int i = 0; i < dirs.Length; i++)
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dirs[i] = new DirectoryEntry();
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DirectoryEntry currentDir = dirs[1];
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nodes.Add(currentDir);
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//Skip root so start index at 1
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int dirIndex = 1;
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for (int i = 0; i < TotalNodeCount; i++)
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{
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var node = entries[i];
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if (node.Name == string.Empty)
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continue;
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if (node.nodeType == NodeEntry.NodeType.Directory)
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{
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dirs[i].Name = node.Name;
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dirs[i].nodeEntry = node;
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dirs[node.Setting1].AddNode(dirs[i]);
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currentDir = dirs[i];
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}
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else
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{
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FileEntry entry = new FileEntry();
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entry.FileName = node.Name;
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entry.Name = node.Name;
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entry.nodeEntry = node;
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currentDir.nodes.Add(entry);
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reader.SeekBegin(entry.nodeEntry.Setting1);
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entry.FileData = reader.ReadBytes((int)entry.nodeEntry.Setting2);
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files.Add(entry);
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}
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}
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}
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}
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public void SaveFile(FileWriter writer)
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{
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writer.SetByteOrder(IsBigEndian);
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long pos = writer.Position;
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writer.Write(BEMagic);
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}
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public class FileEntry : ArchiveFileInfo
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{
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public override bool OpenFileFormatOnLoad
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{
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get { return true; }
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}
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public NodeEntry nodeEntry;
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}
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public class DirectoryEntry : IDirectoryContainer
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{
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public NodeEntry nodeEntry;
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public string Name { get; set; }
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public IEnumerable<INode> Nodes { get { return nodes; } }
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public List<INode> nodes = new List<INode>();
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public void AddNode(INode node)
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{
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nodes.Add(node);
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}
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}
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public class NodeEntry : INode
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{
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public NodeType nodeType
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{
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get { return (NodeType)(flags >> 24); }
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}
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public enum NodeType
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{
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File,
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Directory,
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}
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public uint StringPoolOffset
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{
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get { return flags & 0x00ffffff; }
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}
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private uint flags;
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public uint Setting1; //Offset (file) or parent index (directory)
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public uint Setting2; //Size (file) or node count (directory)
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public string Name { get; set; }
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public void Read(FileReader reader)
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{
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flags = reader.ReadUInt32();
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Setting1 = reader.ReadUInt32();
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Setting2 = reader.ReadUInt32();
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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SaveFile(new FileWriter(stream));
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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}
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}
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