mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 21:13:19 +00:00
c30f758f8d
Fix the UV editor not applying saved UV data. Start to add basic LM2 dict file support. Start to add GFA support (todo need BPE compression)
169 lines
5.5 KiB
C#
169 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class GFA : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Good Feel Archive" };
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public string[] Extension { get; set; } = new string[] { "*.gfa" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; } = true;
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "GFAC");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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private uint Unknown1;
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private uint Version;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "GFAC");
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Unknown1 = reader.ReadUInt32();
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Version = reader.ReadUInt32();
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uint FileInfoOffset = reader.ReadUInt32();
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uint FileInfoSize = reader.ReadUInt32();
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uint DataOffset = reader.ReadUInt32();
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uint DataSize = reader.ReadUInt32();
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byte[] Padding = reader.ReadBytes(0x10); //Not sure
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reader.SeekBegin(FileInfoOffset);
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uint FileCount = reader.ReadUInt32();
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for (int i = 0; i < FileCount; i++)
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{
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var file = new FileEntry();
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file.Read(reader);
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files.Add(file);
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}
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reader.SeekBegin(DataOffset);
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reader.ReadSignature(4, "GFCP");
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uint VersionGFCP = reader.ReadUInt32();
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uint CompressionType = reader.ReadUInt32();
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uint DecompressedSize = reader.ReadUInt32();
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uint CompressedSize = reader.ReadUInt32();
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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using (var writer = new FileWriter(mem))
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{
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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writer.WriteSignature("GFAC");
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writer.Write(Unknown1);
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writer.Write(Version);
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writer.Write(uint.MaxValue); //Info offset for later
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writer.Write(uint.MaxValue); //Info size for later
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writer.Write(uint.MaxValue); //Data offset for later
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writer.Write(uint.MaxValue); //Data size for later
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writer.Write(new byte[0x10]); //Padding
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writer.WriteUint32Offset(12); //Save info offset
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writer.Write(files.Count);
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/* //Save info
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for (int i = 0; i < files.Count; i++)
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files[i].Write(writer);
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//Save strings and offsets
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for (int i = 0; i < files.Count; i++)
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files[i].Write(writer);
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writer.Write(new uint[files.Count]); //Save space for offsets
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for (int i = 0; i < files.Count; i++)
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writer.Write(files[i].FileData.Length);
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*/
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}
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return mem.ToArray();
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}
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private void Align(FileWriter writer, int alignment)
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{
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var startPos = writer.Position;
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long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current);
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writer.Seek(startPos, System.IO.SeekOrigin.Begin);
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while (writer.Position != position)
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{
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writer.Write((byte)0x30);
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}
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public uint Hash { get; set; }
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public void Read(FileReader reader)
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{
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Hash = reader.ReadUInt32();
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FileName = GetName(reader);
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uint Size = reader.ReadUInt32();
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uint Offset = reader.ReadUInt32();
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}
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}
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private static string GetName(FileReader reader)
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{
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uint Offset = reader.ReadUInt32();
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using (reader.TemporarySeek(Offset & 0x00ffffff, System.IO.SeekOrigin.Begin))
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{
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return reader.ReadZeroTerminatedString();
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}
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}
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}
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}
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