mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
462 lines
14 KiB
C#
462 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Data;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.OpenGL2D;
|
|
|
|
namespace Toolbox.Library.Forms
|
|
{
|
|
public class Viewport2D : UserControl
|
|
{
|
|
public virtual float PreviewScale => 1f;
|
|
|
|
public virtual bool UseOrtho { get; set; } = true;
|
|
public virtual bool UseGrid { get; set; } = true;
|
|
|
|
public Camera2D Camera = new Camera2D();
|
|
|
|
public class Camera2D
|
|
{
|
|
public Matrix4 ViewMatrix = Matrix4.Identity;
|
|
public Matrix4 ProjectionMatrix = Matrix4.Identity;
|
|
|
|
public Matrix4 ModelViewMatrix
|
|
{
|
|
get
|
|
{
|
|
return ViewMatrix * ProjectionMatrix;
|
|
}
|
|
}
|
|
|
|
public float Zoom = 1;
|
|
public Vector2 Position;
|
|
}
|
|
|
|
private GLControl glControl1;
|
|
public Color BackgroundColor = Color.FromArgb(40, 40, 40);
|
|
|
|
private List<IPickable2DObject> SelectedObjects = new List<IPickable2DObject>();
|
|
|
|
private PickAction pickAction = PickAction.None;
|
|
private PickAxis pickAxis = PickAxis.All;
|
|
|
|
public Viewport2D()
|
|
{
|
|
glControl1 = new GLControl();
|
|
glControl1.Dock = DockStyle.Fill;
|
|
glControl1.MouseDown += glControl1_MouseDown;
|
|
glControl1.MouseUp += glControl1_MouseUp;
|
|
glControl1.MouseMove += glControl1_MouseMove;
|
|
glControl1.KeyDown += glControl1_KeyDown;
|
|
|
|
glControl1.Paint += glControl1_Paint;
|
|
glControl1.Resize += glControl1_Resize;
|
|
Controls.Add(glControl1);
|
|
}
|
|
|
|
|
|
public void UpdateViewport() {
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
|
|
glControl1.Context.MakeCurrent(glControl1.WindowInfo);
|
|
|
|
RenderEditor();
|
|
SetupScene();
|
|
}
|
|
|
|
private void RenderEditor()
|
|
{
|
|
glControl1.MakeCurrent();
|
|
|
|
GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
|
|
GL.MatrixMode(MatrixMode.Projection);
|
|
GL.LoadIdentity();
|
|
if (UseOrtho)
|
|
{
|
|
float halfW = glControl1.Width / 2.0f, halfH = glControl1.Height / 2.0f;
|
|
var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000);
|
|
GL.LoadMatrix(ref orthoMatrix);
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
Camera.ProjectionMatrix = orthoMatrix;
|
|
|
|
Matrix4 scaleMat = Matrix4.CreateScale(Camera.Zoom * PreviewScale, Camera.Zoom * PreviewScale, 1);
|
|
Matrix4 transMat = Matrix4.CreateTranslation(Camera.Position.X, Camera.Position.Y, 0);
|
|
|
|
Camera.ViewMatrix = scaleMat * transMat;
|
|
}
|
|
else
|
|
{
|
|
var cameraPosition = new Vector3(Camera.Position.X, Camera.Position.Y, -(Camera.Zoom * 500));
|
|
|
|
var perspectiveMatrix = Matrix4.CreatePerspectiveFieldOfView(1.3f, glControl1.Width / glControl1.Height, 0.01f, 100000);
|
|
GL.LoadMatrix(ref perspectiveMatrix);
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
|
|
Camera.ViewMatrix = Matrix4.CreateTranslation(cameraPosition);
|
|
Camera.ProjectionMatrix = perspectiveMatrix;
|
|
|
|
GL.LoadMatrix(ref Camera.ViewMatrix);
|
|
}
|
|
|
|
GL.ClearColor(BackgroundColor);
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
if (UseOrtho)
|
|
{
|
|
GL.PushMatrix();
|
|
GL.Scale(Camera.Zoom * PreviewScale, Camera.Zoom * PreviewScale, 1);
|
|
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
|
|
}
|
|
}
|
|
|
|
public virtual List<IPickable2DObject> GetPickableObjects()
|
|
{
|
|
return new List<IPickable2DObject>();
|
|
}
|
|
|
|
private List<IPickable2DObject> SearchHit(float X, float Y)
|
|
{
|
|
List<IPickable2DObject> picks = new List<IPickable2DObject>();
|
|
foreach (var pickObj in GetPickableObjects())
|
|
{
|
|
if (pickObj.IsHit(X, Y))
|
|
picks.Add(pickObj);
|
|
}
|
|
return picks;
|
|
}
|
|
|
|
private void SetupScene()
|
|
{
|
|
GL.Enable(EnableCap.Blend);
|
|
GL.Enable(EnableCap.AlphaTest);
|
|
GL.AlphaFunc(AlphaFunction.Always, 0f);
|
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
|
GL.Enable(EnableCap.ColorMaterial);
|
|
GL.Enable(EnableCap.Texture2D);
|
|
GL.BindTexture(TextureTarget.Texture2D, 0);
|
|
GL.BlendEquation(BlendEquationMode.FuncAdd);
|
|
|
|
if (UseGrid)
|
|
Render2D.DrawGrid(BackgroundColor);
|
|
|
|
RenderScene();
|
|
|
|
if (showSelectionBox)
|
|
{
|
|
GL.PushAttrib(AttribMask.DepthBufferBit);
|
|
|
|
GL.Disable(EnableCap.DepthTest);
|
|
GL.Begin(PrimitiveType.LineLoop);
|
|
GL.Color4(Color.Red);
|
|
GL.Vertex2(SelectionBox.LeftPoint, SelectionBox.BottomPoint);
|
|
GL.Vertex2(SelectionBox.RightPoint, SelectionBox.BottomPoint);
|
|
GL.Vertex2(SelectionBox.RightPoint, SelectionBox.TopPoint);
|
|
GL.Vertex2(SelectionBox.LeftPoint, SelectionBox.TopPoint);
|
|
GL.End();
|
|
GL.Enable(EnableCap.DepthTest);
|
|
|
|
GL.PopAttrib();
|
|
}
|
|
|
|
if (UseOrtho)
|
|
GL.PopMatrix();
|
|
|
|
GL.UseProgram(0);
|
|
glControl1.SwapBuffers();
|
|
}
|
|
|
|
private STRectangle SelectionBox;
|
|
|
|
private bool showSelectionBox = false;
|
|
|
|
private void DrawSelectionBox(Point point1, Point point2)
|
|
{
|
|
SelectedObjects.Clear();
|
|
|
|
int left = point1.X;
|
|
int right = point2.X;
|
|
int top = point1.Y;
|
|
int bottom = point2.Y;
|
|
//Determine each point direction to see what is left/right/top/bottom
|
|
if (bottom > top)
|
|
{
|
|
top = point2.Y;
|
|
bottom = point1.Y;
|
|
}
|
|
if (left > right)
|
|
{
|
|
right = point1.X;
|
|
left = point2.X;
|
|
}
|
|
|
|
showSelectionBox = true;
|
|
SelectionBox = new STRectangle(left, right, top, bottom);
|
|
|
|
UpdateViewport();
|
|
}
|
|
|
|
public virtual void RenderScene()
|
|
{
|
|
|
|
}
|
|
|
|
private Point pickOriginMouse;
|
|
private Point originMouse;
|
|
private bool mouseCameraDown;
|
|
private bool isPicked;
|
|
private bool mouseDown = false;
|
|
|
|
private Vector2 GetMouseCoords(Point screenMouse)
|
|
{
|
|
RenderEditor();
|
|
var coords = OpenGLHelper.convertScreenToWorldCoords(screenMouse.X, screenMouse.Y);
|
|
GL.PopMatrix();
|
|
return new Vector2(coords.X, coords.Y);
|
|
}
|
|
|
|
private void glControl1_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if (Control.ModifierKeys == Keys.Shift && e.Button == MouseButtons.Left ||
|
|
e.Button == MouseButtons.Middle)
|
|
{
|
|
originMouse = e.Location;
|
|
mouseCameraDown = true;
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseDown = true;
|
|
|
|
var mouseCoords = GetMouseCoords(e.Location);
|
|
|
|
var picks = SearchHit(mouseCoords.X, mouseCoords.Y);
|
|
if (picks.Count > 0)
|
|
{
|
|
if (!SelectedObjects.Contains(picks[0]))
|
|
{
|
|
if (Control.ModifierKeys != Keys.Control)
|
|
UnselectAll();
|
|
|
|
SelectedObjects.Add(picks[0]);
|
|
picks[0].IsSelected = true;
|
|
}
|
|
|
|
pickAction = PickAction.Translate;
|
|
isPicked = true;
|
|
}
|
|
else if (Control.ModifierKeys != Keys.Control)
|
|
UnselectAll();
|
|
|
|
pickOriginMouse = e.Location;
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Middle)
|
|
{
|
|
pickAction = PickAction.None;
|
|
mouseCameraDown = false;
|
|
mouseDown = false;
|
|
isPicked = false;
|
|
showSelectionBox = false;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void UnselectAll()
|
|
{
|
|
foreach (var pick in SelectedObjects)
|
|
pick.IsSelected = false;
|
|
|
|
SelectedObjects.Clear();
|
|
}
|
|
|
|
private void glControl1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
var mouseCoords = GetMouseCoords(e.Location);
|
|
var picks = SearchHit(mouseCoords.X, mouseCoords.Y);
|
|
|
|
if (picks.Count > 0)
|
|
{
|
|
if (!picks[0].IsSelected)
|
|
{
|
|
picks[0].IsHovered = true;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var obj in GetPickableObjects())
|
|
obj.IsHovered = false;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
if (mouseCameraDown)
|
|
{
|
|
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
|
|
Camera.Position.X += pos.X;
|
|
Camera.Position.Y -= pos.Y;
|
|
|
|
originMouse = e.Location;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
if (!showSelectionBox && isPicked)
|
|
{
|
|
Console.WriteLine(pickAction);
|
|
|
|
RenderEditor();
|
|
var temp = e.Location;
|
|
var curPos = OpenGLHelper.convertScreenToWorldCoords(temp.X, temp.Y);
|
|
var prevPos = OpenGLHelper.convertScreenToWorldCoords(pickOriginMouse.X, pickOriginMouse.Y);
|
|
var pickMouse = new Point((int)(prevPos.X - curPos.X), (int)(prevPos.Y - curPos.Y));
|
|
|
|
Console.WriteLine("curPos " + curPos);
|
|
Console.WriteLine("prevPos " + prevPos);
|
|
|
|
GL.PopMatrix();
|
|
|
|
if (pickAction == PickAction.Translate)
|
|
{
|
|
foreach (var pickObject in SelectedObjects)
|
|
{
|
|
if (pickOriginMouse != Point.Empty)
|
|
{
|
|
float posX = 0;
|
|
float posY = 0;
|
|
float posZ = 0;
|
|
|
|
if (pickAxis == PickAxis.X)
|
|
posX = pickMouse.X;
|
|
if (pickAxis == PickAxis.Y)
|
|
posY = pickMouse.Y;
|
|
if (pickAxis == PickAxis.All)
|
|
{
|
|
posX = pickMouse.X;
|
|
posY = pickMouse.Y;
|
|
}
|
|
|
|
pickObject.PickTranslate(posX, posY, posZ);
|
|
}
|
|
}
|
|
}
|
|
if (pickAction == PickAction.Rotate)
|
|
{
|
|
foreach (var pickObject in SelectedObjects)
|
|
{
|
|
if (pickOriginMouse != Point.Empty)
|
|
{
|
|
float rotX = 0;
|
|
float rotY = 0;
|
|
float rotZ = 0;
|
|
|
|
if (pickAxis == PickAxis.X)
|
|
rotX = pickMouse.X * -0.015625f;
|
|
if (pickAxis == PickAxis.Y)
|
|
rotY = pickMouse.Y;
|
|
if (pickAxis == PickAxis.All)
|
|
{
|
|
rotX = pickMouse.X * -0.015625f;
|
|
// rotY = pickMouse.Y;
|
|
}
|
|
|
|
pickObject.PickRotate(rotX, rotY, rotZ);
|
|
}
|
|
}
|
|
}
|
|
|
|
pickOriginMouse = temp;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
if (mouseDown && !isPicked)
|
|
{
|
|
RenderEditor();
|
|
|
|
var temp = e.Location;
|
|
var curPos = OpenGLHelper.convertScreenToWorldCoords(temp.X, temp.Y);
|
|
var prevPos = OpenGLHelper.convertScreenToWorldCoords(pickOriginMouse.X, pickOriginMouse.Y);
|
|
|
|
GL.PopMatrix();
|
|
|
|
DrawSelectionBox(prevPos, curPos);
|
|
}
|
|
}
|
|
|
|
private void glControl1_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (e.KeyCode == Keys.R)
|
|
{
|
|
if (isPicked)
|
|
pickAction = PickAction.Rotate;
|
|
}
|
|
if (e.KeyCode == Keys.G)
|
|
{
|
|
if (isPicked)
|
|
pickAction = PickAction.Translate;
|
|
}
|
|
}
|
|
|
|
private void glControl1_Resize(object sender, EventArgs e)
|
|
{
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
base.OnMouseWheel(e);
|
|
if (UseOrtho)
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
}
|
|
else
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void InitializeComponent()
|
|
{
|
|
this.SuspendLayout();
|
|
//
|
|
// Viewport2D
|
|
//
|
|
this.Name = "Viewport2D";
|
|
this.Size = new System.Drawing.Size(405, 404);
|
|
this.ResumeLayout(false);
|
|
|
|
}
|
|
}
|
|
}
|