mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
136 lines
4.3 KiB
C#
136 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bfres.Structs;
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using SharpYaml;
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using SharpYaml.Serialization;
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using Syroot.NintenTools.NSW.Bfres;
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namespace FirstPlugin
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{
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public class YamlFmaa
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{
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public class AnimConfig
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public int FrameCount { get; set; }
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public List<MatAnimConfig> MaterialAnimConfigs = new List<MatAnimConfig>();
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public AnimConfig(MaterialAnim materialAnim)
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{
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Name = materialAnim.Name;
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Path = materialAnim.Path;
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FrameCount = materialAnim.FrameCount;
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foreach (var mat in materialAnim.MaterialAnimDataList)
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{
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MatAnimConfig matConfig = new MatAnimConfig();
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matConfig.Name = mat.Name;
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MaterialAnimConfigs.Add(matConfig);
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foreach (var paramInfo in mat.ParamAnimInfos)
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{
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ParamInfo paramCfg = new ParamInfo();
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paramCfg.Name = paramInfo.Name;
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paramCfg.IsConstant = paramInfo.BeginConstant != ushort.MaxValue;
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matConfig.ParamInfos.Add(paramCfg);
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if (paramInfo.BeginCurve != ushort.MaxValue)
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{
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var curve = mat.Curves[(int)paramInfo.BeginCurve];
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for (int i = 0; i < paramInfo.IntCurveCount + paramInfo.FloatCurveCount; i++)
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{
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}
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}
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}
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foreach (var patternInfo in mat.TexturePatternAnimInfos)
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{
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PatternInfo infoCfg = new PatternInfo();
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infoCfg.Name = patternInfo.Name;
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infoCfg.IsConstant = patternInfo.BeginConstant != ushort.MaxValue;
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matConfig.TexturePatternInfos.Add(infoCfg);
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if (patternInfo.CurveIndex != uint.MaxValue)
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{
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var curve = mat.Curves[(int)patternInfo.CurveIndex];
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infoCfg.CurveData = new CurveTPConfig();
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if (curve.Scale == 0)
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curve.Scale = 1;
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for (int f = 0; f < curve.Frames.Length; f++)
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{
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int frame = (int)curve.Frames[f];
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int Value = (int)curve.Offset + (int)curve.Keys[f, 0] * (int)curve.Scale;
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infoCfg.CurveData.KeyFrames.Add(frame, materialAnim.TextureNames[Value]);
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}
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}
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}
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}
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}
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}
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public class CurveTPConfig
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{
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public Dictionary<int, string> KeyFrames = new Dictionary<int, string>();
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}
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public class MatAnimConfig
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{
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public string Name { get; set; }
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public List<PatternInfo> TexturePatternInfos { get; set; }
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public List<ParamInfo> ParamInfos { get; set; }
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public MatAnimConfig()
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{
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TexturePatternInfos = new List<PatternInfo>();
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ParamInfos = new List<ParamInfo>();
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}
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}
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public class ParamInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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public AnimCurve Curve { get; set; }
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}
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public class PatternInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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public CurveTPConfig CurveData { get; set; }
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}
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public static string ToYaml(string Name, FMAA anim)
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{
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var serializerSettings = new SerializerSettings()
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{
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EmitTags = false
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};
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var MatAnim = anim.MaterialAnim;
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var config = new AnimConfig(MatAnim);
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var serializer = new Serializer(serializerSettings);
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return serializer.Serialize(config);
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}
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private void SetConfig()
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{
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}
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}
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}
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