Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
..
Materials Alot of additions. 2019-12-07 20:16:13 -05:00
Texture Adjust DDS to use older versions if possible 2019-11-28 20:11:46 -05:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
GenericModel.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericObject.cs Alot of additions. 2019-12-07 20:16:13 -05:00
GenericPolygonGroup.cs Alot of additions. 2019-12-07 20:16:13 -05:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
STGenericWrapper.cs resolve a few warnings 2019-08-25 13:08:32 -07:00
STSkeleton.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
TEX_FORMAT.cs Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00